Always snap to grid
UE3:UTVWeap_SPMAPassengerGun (UT3)
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Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_ShockTurretBase >> UTVWeap_SPMAPassengerGun |
- Package:
- UTGameContent
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Default values[edit]
Property | Value |
---|---|
InstantHitDamageTypes[1] | Class'UTGameContent.UTDmgType_SPMAShockBeam' |
ItemName | "Hellfire SPMA" |
VehicleClass | Class'UTGameContent.UTVehicle_SPMA_Content' |
WeaponProjectiles[0] | Class'UTGameContent.UTProj_SPMAShockBall' |
Subobjects[edit]
FirstPersonMesh[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTVWeap_ShockTurretBase.FirstPersonMesh
No new values.
PickupMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVWeap_ShockTurretBase.PickupMesh
No new values.