UE3:UTVWeap_ScorpionTurret (UDK)
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Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_ScorpionTurret |
- Package:
- UTGameContent
- This class in other games:
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Properties
TeamProjectiles
Type: class<UTProj_ScorpionGlob_Base>
Array size: 2
Default value, index 0: Class'UTGameContent.UTProj_ScorpionGlob_Red'
Default value, index 1: Class'UTGameContent.UTProj_ScorpionGlob'
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AimError | 650.0 | ||||||||||
bFastRepeater | True | ||||||||||
FireInterval[0] | 0.65 | ||||||||||
FireOffset |
| ||||||||||
IconHeight | 42 | ||||||||||
IconWidth | 27 | ||||||||||
IconX | 382 | ||||||||||
IconY | 82 | ||||||||||
ItemName | "Scorpion" | ||||||||||
PlayerViewOffset |
| ||||||||||
VehicleClass | Class'UTGameContent.UTVehicle_Scorpion_Content' | ||||||||||
WeaponColor |
| ||||||||||
WeaponFireSnd[0] | SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_AltFire' | ||||||||||
WeaponFireTypes[0] | EWFT_Projectile | ||||||||||
WeaponFireWaveForm | ForceFeedbackWaveform'UTGameContent.Default__UTVWeap_ScorpionTurret:ForceFeedbackWaveformShooting1' | ||||||||||
WeaponProjectiles[0] | Class'UTGameContent.UTProj_ScorpionGlob' | ||||||||||
WeaponRange | 7000.0 |
Subobjects
FirstPersonMesh
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTVehicleWeapon.FirstPersonMesh
Property | Value |
---|---|
ReplacementPrimitive | None |
PickupMesh
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicleWeapon.PickupMesh
Property | Value |
---|---|
ReplacementPrimitive | None |
Instance functions
GetAdjustedAim
simulated function Object.Rotator GetAdjustedAim (Object.Vector StartFireLoc)
Overrides: UTVehicleWeapon.GetAdjustedAim
GetAdjustedAim begins a chain of function class that allows the weapon, the pawn and the controller to make on the fly adjustments to where this weapon is pointing.
ProjectileFire
simulated function Projectile ProjectileFire ()
Overrides: UTVehicleWeapon.ProjectileFire
Create the projectile, but also increment the flash count for remote client effects.