UE3:UTVWeap_ScorpionTurret (UDK)

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Revision as of 11:47, 6 November 2009 by Unknown user (talk)
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UDK Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_ScorpionTurret
Package:
UTGameContent
This class in other games:


Properties

TeamProjectiles

Type: class<UTProj_ScorpionGlob_Base>

Array size: 2


Default value, index 0: Class'UTGameContent.UTProj_ScorpionGlob_Red'

Default value, index 1: Class'UTGameContent.UTProj_ScorpionGlob'

Default values

Property Value
AimError 650.0
bFastRepeater True
FireInterval[0] 0.65
FireOffset
Member Value
X 19.0
Y 10.0
Z -10.0
IconHeight 42
IconWidth 27
IconX 382
IconY 82
ItemName "Scorpion"
PlayerViewOffset
Member Value
X 11.0
Y 7.0
Z -9.0
VehicleClass Class'UTGameContent.UTVehicle_Scorpion_Content'
WeaponColor
Member Value
A 255
B 64
G 255
R 64
WeaponFireSnd[0] SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_AltFire'
WeaponFireTypes[0] EWFT_Projectile
WeaponFireWaveForm ForceFeedbackWaveform'UTGameContent.Default__UTVWeap_ScorpionTurret:ForceFeedbackWaveformShooting1'
WeaponProjectiles[0] Class'UTGameContent.UTProj_ScorpionGlob'
WeaponRange 7000.0

Subobjects

FirstPersonMesh

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTVehicleWeapon.FirstPersonMesh

Property Value
ReplacementPrimitive None

PickupMesh

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicleWeapon.PickupMesh

Property Value
ReplacementPrimitive None

Instance functions

GetAdjustedAim

simulated function Object.Rotator GetAdjustedAim (Object.Vector StartFireLoc)

Overrides: UTVehicleWeapon.GetAdjustedAim

GetAdjustedAim begins a chain of function class that allows the weapon, the pawn and the controller to make on the fly adjustments to where this weapon is pointing.

ProjectileFire

simulated function Projectile ProjectileFire ()

Overrides: UTVehicleWeapon.ProjectileFire

Create the projectile, but also increment the flash count for remote client effects.