I don't need to test my programs. I have an error-correcting modem.
Difference between revisions of "UE3:UTVWeap StealthBenderGold Content (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Talk) |
m (1 revision: UT3 Titan Pack classes) |
(No difference)
|
Latest revision as of 01:32, 16 August 2009
Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_NightshadeGun >> UTVWeap_StealthBenderGold_Content |
- Package:
- UT3Gold
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AltFireModeChangeSound | SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_SwitchDeployables_Cue' | ||||||||||||||||
DeployableList[0] |
|
||||||||||||||||
DeployableList[1] |
|
||||||||||||||||
DeployableList[2] |
|
||||||||||||||||
DeployableList[3] |
|
||||||||||||||||
DeployedItemSound | SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_DropItem_Cue' | ||||||||||||||||
IconCoords[0] |
|
||||||||||||||||
IconCoords[1] |
|
||||||||||||||||
IconCoords[2] |
|
||||||||||||||||
IconCoords[3] |
|
||||||||||||||||
InstantHitDamageTypes[0] | Class'UTGameContent.UTDmgType_StealthbenderBeam' | ||||||||||||||||
ItemName | "StealthBender" | ||||||||||||||||
LinkBreakDelay | 0.5 | ||||||||||||||||
LinkFlexibility | 0.5 | ||||||||||||||||
VehicleClass | Class'UT3Gold.UTVehicle_StealthBenderGold_Content' | ||||||||||||||||
VehicleHitEffect |
|
Subobjects[edit]
FirstPersonMesh[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTVWeap_NightshadeGun.FirstPersonMesh
No new values.
PickupMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVWeap_NightshadeGun.PickupMesh
No new values.
Instance functions[edit]
BestMode[edit]
function byte BestMode ()
Overrides: UTVWeap_NightshadeGun.BestMode
BestMode() choose between regular or alt-fire