UE3:UTVWeap TurretShock (UT3): Difference between revisions

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{{autogenerated}}
Weapon class for the stand-alone shock ball turret, {{cl|UTVehicle_ShieldedTurret_Shock}}.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.


==Default values==
==Default values==
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|-
|-
| {{tl|FireInterval||Weapon}}[0]
| {{tl|FireInterval||Weapon}}[0]
| 0.0
| 0.5
|-
|-
| {{tl|FireTriggerTags||UTVehicleWeapon}}[0]
| {{tl|FireTriggerTags||UTVehicleWeapon}}[0]
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|-
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| {{tl|ItemName||Inventory}}
| {{tl|ItemName||Inventory}}
| "Schock-Geschützturm"
| "Shock Turret"
|-
|-
| {{tl|VehicleClass||UTVehicleWeapon}}
| {{tl|VehicleClass||UTVehicleWeapon}}
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'''Overrides:''' {{tl|ProjectileFire|UTVehicleWeapon}}
'''Overrides:''' {{tl|ProjectileFire|UTVehicleWeapon}}


Create the projectile, but also increment the flash count for remote client effects.
Creates the shock ball and makes sure the turret's aiming code ignores it the ball.

Latest revision as of 06:32, 6 December 2008

UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_TurretShock
Package:
UTGameContent

Weapon class for the stand-alone shock ball turret, UTVehicle_ShieldedTurret_Shock.

Default values

Property Value
bZoomedFireMode[1] 1
DefaultImpactEffect
Member Value
ParticleTemplate ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_PrimeAltImpact'
Sound SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_AltFireImpactCue'
FireInterval[0] 0.5
FireTriggerTags[0] 'TurretFireRight'
FireTriggerTags[1] 'TurretFireLeft'
ItemName "Shock Turret"
VehicleClass Class'UTGameContent.UTVehicle_ShieldedTurret_Shock'
WeaponFireSnd[0] SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_AltFireCue'
WeaponFireTypes[0] EWFT_Projectile
WeaponFireTypes[1] EWFT_None
WeaponProjectiles[0] Class'UTGameContent.UTProj_TurretShockBall'
ZoomedRate 60.0
ZoomedTargetFOV 20.0

Subobjects

FirstPersonMesh

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTVehicleWeapon.FirstPersonMesh

No new values.

PickupMesh

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicleWeapon.PickupMesh

No new values.

Instance functions

ProjectileFire

simulated function Projectile ProjectileFire ()

Overrides: UTVehicleWeapon.ProjectileFire

Creates the shock ball and makes sure the turret's aiming code ignores it the ball.