My program doesn't have bugs. It just develops random features.

Difference between revisions of "UE3:UTVWeap TurretShock (UT3)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Talk)
m (added descriptions)
 
Line 9: Line 9:
 
| parent7 = Object
 
| parent7 = Object
 
}}
 
}}
{{autogenerated}}
+
Weapon class for the stand-alone shock ball turret, {{cl|UTVehicle_ShieldedTurret_Shock}}.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
+
  
 
==Default values==
 
==Default values==
Line 88: Line 87:
 
'''Overrides:''' {{tl|ProjectileFire|UTVehicleWeapon}}
 
'''Overrides:''' {{tl|ProjectileFire|UTVehicleWeapon}}
  
Create the projectile, but also increment the flash count for remote client effects.
+
Creates the shock ball and makes sure the turret's aiming code ignores it the ball.

Latest revision as of 06:32, 6 December 2008

UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_TurretShock
Package: 
UTGameContent

Weapon class for the stand-alone shock ball turret, UTVehicle_ShieldedTurret_Shock.

Default values[edit]

Property Value
bZoomedFireMode[1] 1
DefaultImpactEffect
Member Value
ParticleTemplate ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_PrimeAltImpact'
Sound SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_AltFireImpactCue'
FireInterval[0] 0.5
FireTriggerTags[0] 'TurretFireRight'
FireTriggerTags[1] 'TurretFireLeft'
ItemName "Shock Turret"
VehicleClass Class'UTGameContent.UTVehicle_ShieldedTurret_Shock'
WeaponFireSnd[0] SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_AltFireCue'
WeaponFireTypes[0] EWFT_Projectile
WeaponFireTypes[1] EWFT_None
WeaponProjectiles[0] Class'UTGameContent.UTProj_TurretShockBall'
ZoomedRate 60.0
ZoomedTargetFOV 20.0

Subobjects[edit]

FirstPersonMesh[edit]

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTVehicleWeapon.FirstPersonMesh

No new values.

PickupMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicleWeapon.PickupMesh

No new values.

Instance functions[edit]

ProjectileFire[edit]

simulated function Projectile ProjectileFire ()

Overrides: UTVehicleWeapon.ProjectileFire

Creates the shock ball and makes sure the turret's aiming code ignores it the ball.