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UE3:UTVWeap_TurretShock (UT3)

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Revision as of 06:32, 6 December 2008 by Wormbo (Talk | contribs) (added descriptions)

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UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_TurretShock
Package: 
UTGameContent

Weapon class for the stand-alone shock ball turret, UTVehicle_ShieldedTurret_Shock.

Default values

Property Value
bZoomedFireMode[1] 1
DefaultImpactEffect
Member Value
ParticleTemplate ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_PrimeAltImpact'
Sound SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_AltFireImpactCue'
FireInterval[0] 0.5
FireTriggerTags[0] 'TurretFireRight'
FireTriggerTags[1] 'TurretFireLeft'
ItemName "Shock Turret"
VehicleClass Class'UTGameContent.UTVehicle_ShieldedTurret_Shock'
WeaponFireSnd[0] SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_AltFireCue'
WeaponFireTypes[0] EWFT_Projectile
WeaponFireTypes[1] EWFT_None
WeaponProjectiles[0] Class'UTGameContent.UTProj_TurretShockBall'
ZoomedRate 60.0
ZoomedTargetFOV 20.0

Subobjects

FirstPersonMesh

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTVehicleWeapon.FirstPersonMesh

No new values.

PickupMesh

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicleWeapon.PickupMesh

No new values.

Instance functions

ProjectileFire

simulated function Projectile ProjectileFire ()

Overrides: UTVehicleWeapon.ProjectileFire

Creates the shock ball and makes sure the turret's aiming code ignores it the ball.