Always snap to grid

UE3:UTVehicleFactory_NightShade (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> NavigationPoint >> UTVehicleFactory >> UTVehicleFactory_NightShade
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
Components[0] ArrowComponent'Arrow'
Components[1] CylinderComponent'CollisionCylinder'
Components[2] PathRenderingComponent'PathRenderer'
Components[3] SkeletalMeshComponent'SVehicleMesh'
DrawScale 1.4
VehicleClassPath "UTGameContent.UTVehicle_NightShade_Content"

Subobjects

Arrow

Class: Engine.ArrowComponent

Inherits from: UTVehicleFactory.Arrow

No new values.

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTVehicleFactory.CollisionCylinder

Property Value
CollisionHeight 80.0
CollisionRadius 140.0
Translation
Member Value
X 0.0
Y 0.0
Z 30.0

PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: UTVehicleFactory.PathRenderer

No new values.

SVehicleMesh

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicleFactory.SVehicleMesh

Property Value
SkeletalMesh SkeletalMesh'VH_Nightshade.Mesh.SK_VH_NightShade'
Translation
Member Value
X 40.0
Y 0.0
Z -50.0