Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:UTVehicleFactory SPMA (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
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| {{tl|Components||Actor internal variables}}[3] | | {{tl|Components||Actor internal variables}}[3] | ||
| {{cl|SkeletalMeshComponent}}'{{tl|SVehicleMesh}}' | | {{cl|SkeletalMeshComponent}}'{{tl|SVehicleMesh}}' | ||
+ | |- | ||
+ | | {{tl|DrawScale||Actor}} | ||
+ | | 1.3 | ||
|- | |- | ||
| {{tl|VehicleClassPath||UTVehicleFactory}} | | {{tl|VehicleClassPath||UTVehicleFactory}} | ||
Line 59: | Line 62: | ||
! Value | ! Value | ||
|- | |- | ||
− | | | + | | X |
− | | | + | | -10.0 |
|- | |- | ||
− | | | + | | Y |
− | | | + | | 0.0 |
|- | |- | ||
− | | | + | | Z |
− | | - | + | | -20.0 |
|} | |} | ||
|} | |} | ||
Line 95: | Line 98: | ||
! Value | ! Value | ||
|- | |- | ||
− | | | + | | X |
− | | | + | | 40.0 |
|- | |- | ||
− | | | + | | Y |
− | | | + | | 0.0 |
|- | |- | ||
− | | | + | | Z |
− | | | + | | -90.0 |
|} | |} | ||
|} | |} |
Latest revision as of 07:40, 23 May 2008
Object >> Actor >> NavigationPoint >> UTVehicleFactory >> UTVehicleFactory_SPMA |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
Components[0] | ArrowComponent'Arrow' |
Components[1] | CylinderComponent'CollisionCylinder' |
Components[2] | PathRenderingComponent'PathRenderer' |
Components[3] | SkeletalMeshComponent'SVehicleMesh' |
DrawScale | 1.3 |
VehicleClassPath | "UTGameContent.UTVehicle_SPMA_Content" |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: UTVehicleFactory.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTVehicleFactory.CollisionCylinder
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
CollisionHeight | 100.0 | ||||||||
CollisionRadius | 260.0 | ||||||||
Translation |
|
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTVehicleFactory.PathRenderer
No new values.
SVehicleMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicleFactory.SVehicleMesh
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
SkeletalMesh | SkeletalMesh'VH_SPMA.Mesh.SK_VH_SPMA' | ||||||||
Translation |
|