Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "UE3:UTVehicleFactory Scavenger (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
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| {{tl|DrawScale||Actor}} | | {{tl|DrawScale||Actor}} | ||
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| {{tl|VehicleClassPath||UTVehicleFactory}} | | {{tl|VehicleClassPath||UTVehicleFactory}} |
Latest revision as of 07:40, 23 May 2008
Object >> Actor >> NavigationPoint >> UTVehicleFactory >> UTVehicleFactory_Scavenger |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
Components[0] | ArrowComponent'Arrow' |
Components[1] | CylinderComponent'CollisionCylinder' |
Components[2] | PathRenderingComponent'PathRenderer' |
Components[3] | SkeletalMeshComponent'SVehicleMesh' |
DrawScale | 0.5 |
VehicleClassPath | "UTGameContent.UTVehicle_Scavenger_Content" |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: UTVehicleFactory.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTVehicleFactory.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 40.0 |
CollisionRadius | 100.0 |
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTVehicleFactory.PathRenderer
No new values.
SVehicleMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicleFactory.SVehicleMesh
Property | Value |
---|---|
SkeletalMesh | SkeletalMesh'VH_Scavenger.Mesh.SK_VH_Scavenger_Torso' |