My program doesn't have bugs. It just develops random features.
UE3:UTVehicleFactory_Turret (UT3)
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Revision as of 07:40, 23 May 2008 by (Talk)
Object >> Actor >> NavigationPoint >> UTVehicleFactory >> UTVehicleFactory_TrackTurretBase >> UTVehicleFactory_Turret |
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
Components[0] | ArrowComponent'Arrow' |
Components[1] | CylinderComponent'CollisionCylinder' |
Components[2] | PathRenderingComponent'PathRenderer' |
Components[3] | SkeletalMeshComponent'SVehicleMesh' |
VehicleClassPath | "UTGameContent.UTVehicle_Turret" |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: UTVehicleFactory_TrackTurretBase.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTVehicleFactory_TrackTurretBase.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 80.0 |
CollisionRadius | 100.0 |
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTVehicleFactory_TrackTurretBase.PathRenderer
No new values.
SVehicleMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicleFactory_TrackTurretBase.SVehicleMesh
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
SkeletalMesh | SkeletalMesh'VH_Turret.Mesh.SK_VH_Turret' | ||||||||
Translation |
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