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UE3:UTVehicleMessage (UDK)

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UDK Object >> LocalMessage >> UTLocalMessage >> UTVehicleMessage
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

CustomMessageArea[edit]

Type: array<int>


DrawColors[edit]

Type: array<Object.Color>


Default value, index 0:

Member Value
A 255
B 128
G 255
R 255

Default value, index 1:

Member Value
A 255
B 255
G 160
R 0

Default value, index 2:

Member Value
A 255
B 0
G 0
R 255

Default value, index 3:

Member Value
A 255
B 0
G 0
R 255

Default value, index 4:

Member Value
A 255
B 255
G 255
R 255

Default value, index 5:

Member Value
A 255
B 255
G 255
R 255

MessageAnnouncements[edit]

Type: array<SoundNodeWave>


Default value, index 4: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Hijacked'

Default value, index 5: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_CarJacked'

MessageText[edit]

Type: array<string>

Modifiers: localized


Default value, index 0: "Viper self destruct system not yet engaged."

Default value, index 1: "Vehicle is Locked."

Default value, index 2: "You are in the way of a vehicle spawning."

Default value, index 3: "Leviathan is online."

Default value, index 4: "Hijacked!"

Default value, index 5: "Carjacked!"

Default values[edit]

Property Value
AnnouncementPriority 5
bIsConsoleMessage False
bIsPartiallyUnique True
FontSize 2
MessageArea 2

Static functions[edit]

AnnouncementLevel[edit]

static function byte AnnouncementLevel (byte MessageIndex)

Overrides: UTLocalMessage.AnnouncementLevel


AnnouncementSound[edit]

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetColor[edit]

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetColor


GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString