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UE3:UTVehicleSimChopper (UT3)

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UT3 Object >> Component >> ActorComponent >> SVehicleSimBase >> UTVehicleSimChopper
Package: 
UTGame
Direct subclass:
UTVehicleSimHover
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'UTVehicleSimChopper'

bAllowZThrust

Type: bool


bFullThrustOnDirectionChange

Type: bool

If true, use full forward thrust force while changing directions, even for reverse or strafing

bShouldCutThrustMaxOnImpact

Type: bool


bStabilizeStops

Type: bool

If bStabilizeStops=true, forces are applied to attempt to keep the vehicle from moving when it is stopped

DirectionChangeForce

Type: float


LatDamping

Type: float


LongDamping

Type: float


MaxRandForce

Type: float


MaxReverseForce

Type: float


MaxRiseForce

Type: float


MaxStrafeForce

Type: float


MaxThrustForce

Type: float


MaxYawRate

Type: float


PitchDamping

Type: float


PitchTorqueFactor

Type: float


PitchTorqueMax

Type: float


RandForceInterval

Type: float


RollDamping

Type: float


RollTorqueMax

Type: float


RollTorqueStrafeFactor

Type: float


RollTorqueTurnFactor

Type: float


StabilizationForceMultiplier

Type: float

Stabilization force multiplier when bStabilizeStops=true

Default value: 1.0

StopThreshold

Type: float


TurnDamping

Type: float


TurnTorqueFactor

Type: float


TurnTorqueMax

Type: float


UpDamping

Type: float


Internal variables

AccumulatedTime

Type: float


bHeadingInitialized

Type: bool


bRecentlyHit

Type: bool


bStrafeAffectsTurnDamping

Type: bool

If true, strafing will increase the turn rate

CurrentStabilizationMultiplier

Type: float

modified based on whether velocity is decreasing acceptably due to stabilization

Default value: 1.0

HardLimitAirSpeedScale

Type: float

If non-zero, hard limits the speed of vehicle to AirSpeed times this number

OldVelocity

Type: Object.Vector

OldVelocity saved to monitor stabilization

PitchViewCorrelation

Type: float


RandForce

Type: Object.Vector


RandTorque

Type: Object.Vector


StoppedBrakeTorque

Type: float

When not driving, braking torque to apply to wheels.

Default value: 5.0

StrafeTurnDamping

Type: float


TargetHeading

Type: float


TargetPitch

Type: float