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UE3:UTVehicleSimHoverboard (UDK)
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Object >> Component >> ActorComponent >> SVehicleSimBase >> UTVehicleSimHoverboard |
Contents
- 1 Properties
- 1.1 Property group 'UTVehicleSimHoverboard'
- 1.1.1 FlyingTowRelVelDamping
- 1.1.2 FlyingTowTurnDamping
- 1.1.3 LatDamping
- 1.1.4 LongDamping
- 1.1.5 MaxReverseForce
- 1.1.6 MaxReverseVelocity
- 1.1.7 MaxRiseForce
- 1.1.8 MaxStrafeForce
- 1.1.9 MaxThrustForce
- 1.1.10 MaxTurnTorque
- 1.1.11 MaxUphillHelpThrust
- 1.1.12 SpinTurnTorqueScale
- 1.1.13 StopThreshold
- 1.1.14 TowRelVelDamping
- 1.1.15 TurnDampingSpeedFunc
- 1.1.16 TurnTorqueFactor
- 1.1.17 UphillHelpThrust
- 1.2 Internal variables
- 1.1 Property group 'UTVehicleSimHoverboard'
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Properties[edit]
Property group 'UTVehicleSimHoverboard'[edit]
FlyingTowRelVelDamping[edit]
Type: float
FlyingTowTurnDamping[edit]
Type: float
LatDamping[edit]
Type: float
LongDamping[edit]
Type: float
MaxReverseForce[edit]
Type: float
MaxReverseVelocity[edit]
Type: float
MaxRiseForce[edit]
Type: float
MaxStrafeForce[edit]
Type: float
MaxThrustForce[edit]
Type: float
MaxTurnTorque[edit]
Type: float
MaxUphillHelpThrust[edit]
Type: float
Max value of extra uphill help force.
SpinTurnTorqueScale[edit]
Type: float
StopThreshold[edit]
Type: float
TowRelVelDamping[edit]
Type: float
TurnDampingSpeedFunc[edit]
Type: Object.InterpCurveFloat
TurnTorqueFactor[edit]
Type: float
UphillHelpThrust[edit]
Type: float
Scaling of extra help given based on the steepness of the hill you are going up.
Internal variables[edit]
bIsOverDeepWater[edit]
Type: bool
Set to true when hoverboard is over deep water and is not receiving any thrust.