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UE3:UTVehicleSimHoverboard (UDK)

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UDK Object >> Component >> ActorComponent >> SVehicleSimBase >> UTVehicleSimHoverboard
Package: 
UTGame
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'UTVehicleSimHoverboard'[edit]

FlyingTowRelVelDamping[edit]

Type: float


FlyingTowTurnDamping[edit]

Type: float


LatDamping[edit]

Type: float


LongDamping[edit]

Type: float


MaxReverseForce[edit]

Type: float


MaxReverseVelocity[edit]

Type: float


MaxRiseForce[edit]

Type: float


MaxStrafeForce[edit]

Type: float


MaxThrustForce[edit]

Type: float


MaxTurnTorque[edit]

Type: float


MaxUphillHelpThrust[edit]

Type: float

Max value of extra uphill help force.

SpinTurnTorqueScale[edit]

Type: float


StopThreshold[edit]

Type: float


TowRelVelDamping[edit]

Type: float


TurnDampingSpeedFunc[edit]

Type: Object.InterpCurveFloat


TurnTorqueFactor[edit]

Type: float


UphillHelpThrust[edit]

Type: float

Scaling of extra help given based on the steepness of the hill you are going up.

Internal variables[edit]

bIsOverDeepWater[edit]

Type: bool

Set to true when hoverboard is over deep water and is not receiving any thrust.