The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE3:UTVehicle_DarkWalker_Content defaults (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search

Default values[edit]

Property Value
AIPurpose AIP_Any
BeamAmbientSound AudioComponent'BeamAmbientSoundComponent'
BeamFireSound SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_FireBeamCue'
BeamSockets[0] 'MainGun_00'
BeamSockets[1] 'MainGun_01'
BeamTemplate ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_MainGun_Beam'
bHasEnemyVehicleSound True
BigExplosionSocket 'PowerBallSocket'
BigExplosionTemplates[0]
Member Value
Template ParticleSystem'Envy_Effects.VH_Deaths.P_DarkWalker_Death_Main'
BodyAttachSocketName 'PowerBallSocket'
BodyType Class'UTGameContent.UTWalkerBody_DarkWalker'
BurnOutMaterial[0] MaterialInstanceTimeVarying'VH_DarkWalker.Materials.MITV_VH_Darkwalker_Red_BO'
BurnOutMaterial[1] MaterialInstanceTimeVarying'VH_DarkWalker.Materials.MITV_VH_Darkwalker_Blue_BO'
CollisionSound SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_CollideCue'
Components[5] AudioComponent'WarningSound'
Components[6] ParticleSystemComponent'HornEffect'
Components[7] AudioComponent'MantaEngineSound'
Components[8] AudioComponent'BaseScrapeSound'
Components[9] AudioComponent'BeamAmbientSoundComponent'
ConeParam 'ConeScore'
DamageMorphTargets[0]
Member Value
DamagePropNames
  1. 'Damage3'
Health 300
InfluenceBone 'head'
MorphNodeName 'MorphNodeW_DamageFront'
DamageMorphTargets[1]
Member Value
DamagePropNames
  1. 'Damage2'
Health 300
InfluenceBone 'RtUpperTailFin'
MorphNodeName 'MorphNodeW_DamageRear'
DamageMorphTargets[2]
Member Value
DamagePropNames
  1. 'Damage1'
Health 250
InfluenceBone 'LtPanel_Damage'
DamageMorphTargets[3]
Member Value
DamagePropNames
  1. 'Damage1'
Health 250
InfluenceBone 'RtPanel_Damage'
DamageParamScaleLevels[0]
Member Value
DamageParamName 'Damage1'
Scale 2.0
DamageParamScaleLevels[1]
Member Value
DamageParamName 'Damage2'
Scale 1.6
DamageParamScaleLevels[2]
Member Value
DamageParamName 'Damage3'
Scale 2.0
EndPointParamName 'LinkBeamEnd'
EnemyVehicleSound[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyDarkwalker'
EnemyVehicleSound[1] SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyDarkwalker'
EnemyVehicleSound[2] SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyDarkwalker'
EngineSound AudioComponent'MantaEngineSound'
EnterVehicleSound SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_StartCue'
ExitVehicleSound SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_StopCue'
ExplosionSound SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_ExplosionCue'
FlagBone 'head'
HudCoords
Member Value
U 644.0
UL -98.0
VL 129.0
IconCoords
Member Value
U 907.0
UL 26.0
V 36.0
VL 37.0
NeedToPickUpAnnouncement
Member Value
AnnouncementSound SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_ManTheDarkwalker'
PassengerTeamBeaconOffset
Member Value
X -150.0
Y 0.0
Z 0.0
PowerOrbBurnoutTeamMaterials[0] MaterialInstanceTimeVarying'VH_DarkWalker.Materials.MITV_VH_Darkwalker_EnergyCore_Glow_BO'
PowerOrbBurnoutTeamMaterials[1] MaterialInstanceTimeVarying'VH_DarkWalker.Materials.MITV_VH_Darkwalker_EnergyCore_Glow_Blue_BO'
PowerOrbTeamMaterials[0] Material'VH_DarkWalker.Materials.M_VH_Darkwalker_EnergyCore_Glow'
PowerOrbTeamMaterials[1] Material'VH_DarkWalker.Materials.M_VH_Darkwalker_EnergyCore_Glow_Blue'
ScrapeSound AudioComponent'BaseScrapeSound'
Seats[0]
Member Value
CameraBaseOffset
Member Value
X 40.0
Y 0.0
Z 0.0
CameraOffset -280.0
CameraSafeOffset
Member Value
X 0.0
Y 0.0
Z 200.0
CameraTag 'DriverViewSocket'
GunClass Class'UTGameContent.UTVWeap_DarkWalkerTurret'
GunPivotPoints
  1. 'PrimaryTurretPitch'
GunSocket
  1. 'MainGun_Fire'
MuzzleFlashLightClass Class'UTGameContent.UTDarkWalkerMuzzleFlashLight'
SeatIconPOS
Member Value
X 0.46
Y 0.2
TurretControls
  1. 'MainGunPitch'
WeaponEffects
Member Value
Offset
Member Value
X -35.0
Y -3.0
Z 0.0
Scale3D
Member Value
X 8.0
Y 10.0
Z 10.0
SocketName 'MainGun_00'
Member Value
Offset
Member Value
X -35.0
Y -3.0
Z 0.0
Scale3D
Member Value
X 8.0
Y 10.0
Z 10.0
SocketName 'MainGun_01'
Seats[1]
Member Value
bSeatVisible True
CameraSafeOffset
Member Value
X 0.0
Y 0.0
Z 200.0
CameraTag 'TurretViewSocket'
GunClass Class'UTGameContent.UTVWeap_DarkWalkerPassGun'
GunPivotPoints
  1. 'SecondaryTurretYaw'
GunSocket
  1. 'TurretBarrel_00'
  2. 'TurretBarrel_01'
  3. 'TurretBarrel_02'
  4. 'TurretBarrel_03'
SeatBone 'SecondaryTurretYaw'
SeatIconPOS
Member Value
X 0.46
Y 0.5
SeatOffset
Member Value
X 162.0
Y 0.0
Z -81.0
TurretControls
  1. 'TurretYaw'
  2. 'TurretPitch'
TurretVarPrefix "Turret"
WeaponEffects
Member Value
Offset
Member Value
X -35.0
Y 0.0
Z -12.0
Scale3D
Member Value
X 8.0
Y 10.0
Z 10.0
SocketName 'TurretBarrel_00'
Member Value
Offset
Member Value
X -35.0
Y 0.0
Z -12.0
Scale3D
Member Value
X 8.0
Y 10.0
Z 10.0
SocketName 'TurretBarrel_01'
SpawnInSound SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeInNecris01Cue'
SpawnMaterialLists[0]
Member Value
Materials
  1. MaterialInstanceConstant'VH_DarkWalker.Materials.MI_VH_Darkwalker_Spawn_Red'
SpawnMaterialLists[1]
Member Value
Materials
  1. MaterialInstanceConstant'VH_DarkWalker.Materials.MI_VH_Darkwalker_Spawn_Blue'
SpawnOutSound SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeOutNecris01Cue'
StayUprightConstraintInstance RB_ConstraintInstance'UTGameContent.Default__UTVehicle_DarkWalker_Content:MyStayUprightConstraintInstance_13'
StayUprightConstraintSetup RB_StayUprightSetup'UTGameContent.Default__UTVehicle_DarkWalker_Content:MyStayUprightSetup_13'
TargetLocationAdjustment
Member Value
X 0.0
Y 0.0
Z 150.0
TeamMaterials[0] MaterialInstanceConstant'VH_DarkWalker.Materials.MI_VH_Darkwalker_Red'
TeamMaterials[1] MaterialInstanceConstant'VH_DarkWalker.Materials.MI_VH_Darkwalker_Blue'
VehicleDestroyedSound[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyDarkwalkerDestroyed'
VehicleDestroyedSound[1] SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyDarkwalkerDestroyed'
VehicleDestroyedSound[2] SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyDarkwalkerDestroyed'
VehicleEffects[0]
Member Value
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'MainGun_00'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_MuzzleFlash'
VehicleEffects[1]
Member Value
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'MainGun_01'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_MuzzleFlash'
VehicleEffects[2]
Member Value
bRestartRunning True
EffectEndTag 'STOP_TurretWeapon00'
EffectSocket 'TurretBarrel_00'
EffectStartTag 'TurretWeapon03'
EffectTemplate ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_Secondary_MuzzleFlash'
VehicleEffects[3]
Member Value
bRestartRunning True
EffectEndTag 'STOP_TurretWeapon01'
EffectSocket 'TurretBarrel_01'
EffectStartTag 'TurretWeapon00'
EffectTemplate ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_Secondary_MuzzleFlash'
VehicleEffects[4]
Member Value
bRestartRunning True
EffectEndTag 'STOP_TurretWeapon02'
EffectSocket 'TurretBarrel_02'
EffectStartTag 'TurretWeapon01'
EffectTemplate ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_Secondary_MuzzleFlash'
VehicleEffects[5]
Member Value
bRestartRunning True
EffectEndTag 'STOP_TurretWeapon03'
EffectSocket 'TurretBarrel_03'
EffectStartTag 'TurretWeapon02'
EffectTemplate ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_Secondary_MuzzleFlash'
VehicleEffects[6]
Member Value
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'Lt_AimBeamSocket'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_AimBeam'
VehicleEffects[7]
Member Value
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'Rt_AimBeamSocket'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_AimBeam'
VehicleEffects[8]
Member Value
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'PowerBallSocket'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_PowerBall'
EffectTemplate_Blue ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_PowerBall_Blue'
VehicleEffects[9]
Member Value
EffectEndTag 'NoDamageSmoke'
EffectSocket 'DamageSmoke01'
EffectStartTag 'DamageSmoke'
EffectTemplate ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_DarkWalker'
WarningConeSound AudioComponent'WarningSound'

Subobjects[edit]

BaseScrapeSound[edit]

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Gameplay.A_Gameplay_Onslaught_MetalScrape01Cue'

BeamAmbientSoundComponent[edit]

Class: Engine.AudioComponent

Property Value
bShouldRemainActiveIfDropped True
bStopWhenOwnerDestroyed True

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTVehicle_DarkWalker.CollisionCylinder

Property Value
CollisionHeight 100.0
CollisionRadius 140.0
Translation
Member Value
X 0.0
Y 0.0
Z 50.0

HornEffect[edit]

Class: Engine.ParticleSystemComponent

Property Value
bAutoActivate False
SecondsBeforeInactive 1.0
Template ParticleSystem'VH_DarkWalker.Effects.P_VH_DarkWalker_HornEffect'
Translation
Member Value
X 0.0
Y 0.0
Z -400.0

MantaEngineSound[edit]

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_EngineLoopCue'

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTVehicle_DarkWalker.MyLightEnvironment

No new values.

MyStayUprightConstraintInstance_13[edit]

Class: Engine.RB_ConstraintInstance

Inherits from: UTVehicle_DarkWalker.MyStayUprightConstraintInstance_13

No new values.

MyStayUprightSetup_13[edit]

Class: Engine.RB_StayUprightSetup

Inherits from: UTVehicle_DarkWalker.MyStayUprightSetup_13

No new values.

RB_BodyHandle[edit]

Class: Engine.RB_Handle

Inherits from: UTVehicle_DarkWalker.RB_BodyHandle

No new values.

RThruster[edit]

Class: UTGame.UTHoverWheel

Inherits from: UTVehicle_DarkWalker.RThruster

No new values.

SimObject[edit]

Class: UTGame.UTVehicleSimHover

Inherits from: UTVehicle_DarkWalker.SimObject

No new values.

SVehicleMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicle_DarkWalker.SVehicleMesh

Property Value
AnimSets[0] AnimSet'VH_DarkWalker.Anims.K_VH_DarkWalker'
AnimTreeTemplate AnimTree'VH_DarkWalker.Anims.AT_VH_DarkWalker'
MorphSets[0] MorphTargetSet'VH_DarkWalker.Mesh.SK_VH_DarkWalker_Torso_MorphTargets'
PhysicsAsset PhysicsAsset'VH_DarkWalker.Mesh.SK_VH_DarkWalker_Torso_Physics'
SkeletalMesh SkeletalMesh'VH_DarkWalker.Mesh.SK_VH_DarkWalker_Torso'

WarningSound[edit]

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_Darkwalker_WarningConeLoop'