My program doesn't have bugs. It just develops random features.
UE3:UTVehicle_Eradicator (UT3)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Eradicator |
- Package:
- UTGame
- Direct subclass:
- UTVehicle_Eradicator_Content
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
CameraFireToolTipIconCoords
Type: UIRoot.TextureCoordinates
Coordinates for the Camera Fire tooltip textures
GunnerFiringMode
Type: byte
Modifiers: repnotify
GunnerFlashCount
Type: byte
Modifiers: repnotify
GunnerFlashLocation
Type: Object.Vector
Modifiers: repnotify
GunnerWeaponRotation
Type: Object.Rotator
Modifiers: repnotify
These values are used in positioning the weapons
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AIPurpose | AIP_Any | ||||||||
BaseEyeHeight | 0.0 | ||||||||
bBlocksNavigation | True | ||||||||
bEnteringUnlocks | False | ||||||||
bHardAttach | True | ||||||||
bHasAlternateTargetLocation | True | ||||||||
bSeparateTurretFocus | True | ||||||||
bStationary | True | ||||||||
bTurnInPlace | True | ||||||||
ChargeBarPosY | 7.0 | ||||||||
COMOffset |
|
||||||||
EyeHeight | 0.0 | ||||||||
Health | 800 | ||||||||
HornIndex | 1 | ||||||||
HUDExtent | 140.0 | ||||||||
MaxDesireability | 0.6 | ||||||||
MomentumMult | 0.3 | ||||||||
NonPreferredVehiclePathMultiplier | 2.0 | ||||||||
RespawnTime | 45.0 | ||||||||
SeatCameraScale | 2.5 | ||||||||
StayUprightConstraintInstance | RB_ConstraintInstance'UTGame.Default__UTVehicle_Eradicator:MyStayUprightConstraintInstance' | ||||||||
StayUprightConstraintSetup | RB_StayUprightSetup'UTGame.Default__UTVehicle_Eradicator:MyStayUprightSetup' |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTVehicle.CollisionCylinder
No new values.
MyLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTVehicle.MyLightEnvironment
No new values.
MyStayUprightConstraintInstance
Class: Engine.RB_ConstraintInstance
Inherits from: UTVehicle.MyStayUprightConstraintInstance
No new values.
MyStayUprightSetup
Class: Engine.RB_StayUprightSetup
Inherits from: UTVehicle.MyStayUprightSetup
No new values.
SVehicleMesh
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicle.SVehicleMesh
No new values.
Functions
Native functions
GetTargetLocation
Overrides: Vehicle.GetTargetLocation
(Description copied from Vehicle.GetTargetLocation)
Returns:
- Figure out who we are targetting.
Events
PostBeginPlay
Overrides: UTVehicle.PostBeginPlay
Initialization
ReplicatedEvent
Overrides: UTVehicle.ReplicatedEvent
Because WeaponRotation is used to drive seat 1 - it will be replicated when you are in the big turret because bNetOwner is FALSE. We don't want it replicated though, so we discard it when we receive it.
SetTeamNum
Overrides: UTVehicle.SetTeamNum
Team is changed when vehicle is possessed
Other instance functions
CanDeployedAttack
Overrides: UTVehicle.CanDeployedAttack
DisplayHud
Overrides: UTVehicle.DisplayHud
DriverLeft
Overrides: UTVehicle.DriverLeft
DriverLeft() called by DriverLeave() after the drive has been taken out of the vehicle
FixPosition
ImportantVehicle
Overrides: UTVehicle.ImportantVehicle
IsArtillery
Overrides: UTVehicle.IsArtillery
AI Hint
OpenPositionFor
Overrides: UTVehicle.OpenPositionFor
(Description copied from UTVehicle.OpenPositionFor)
OpenPositionFor() returns true if there is a seat available for P
Parameters:
- P - The Pawn to test for
Returns:
- true if open
PassengerLeave
Overrides: UTVehicle.PassengerLeave
(Description copied from UTVehicle.PassengerLeave)
Called when a passenger leaves the vehicle
Parameters:
- SeatIndex - Leaving from which seat
RecommendLongRangedAttack
Overrides: Pawn.RecommendLongRangedAttack