I'm a doctor, not a mechanic
UE3:UTVehicle_Fury (UT3)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTHoverVehicle >> UTAirVehicle >> UTVehicle_Fury |
Contents
- 1 Properties
- 2 Enums
- 3 Structs
- 4 Functions
- 4.1 Native functions
- 4.2 Events
- 4.3 Other instance functions
- 4.3.1 AddBeamEmitter
- 4.3.2 BeamLockOn
- 4.3.3 Dodge
- 4.3.4 GetSVehicleDebug
- 4.3.5 InCustomEntryRadius
- 4.3.6 KillBeamEmitter
- 4.3.7 OnTouchForcedDirVolume
- 4.3.8 OverrideBeginFire
- 4.3.9 OverrideEndFire
- 4.3.10 RecommendLongRangedAttack
- 4.3.11 ServerBoost
- 4.3.12 SetBeamEmitterHidden
- 4.3.13 ShouldClamp
- 4.3.14 SpawnImpactEmitter
- 4.3.15 TouchingForcedDirVolume
- 4.3.16 VehicleWeaponFired
- 4.3.17 VehicleWeaponStoppedFiring
- Package:
- UTGame
- Direct subclass:
- UTVehicle_Fury_Content
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UTVehicle_Fury'[edit]
BoostInterval[edit]
Type: float
Time between boosts.
Default value: 1.5
EndPointNormalLength[edit]
Type: float
Scale applied to tangent where beam hits target.
LandingEventHeight[edit]
Type: float
How high off the ground to execute PlayLanding event.
Default value: 400.0
Internal variables[edit]
See UTVehicle_Fury internal variables.
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AirSpeed | 1500.0 | ||||||||
BaseEyeHeight | 100.0 | ||||||||
bCanFlip | True | ||||||||
bHasCustomEntryRadius | True | ||||||||
bIsNecrisVehicle | True | ||||||||
bLimitCameraZLookingUp | True | ||||||||
bRotateCameraUnderVehicle | True | ||||||||
bStayUpright | True | ||||||||
CameraLag | 0.05 | ||||||||
ChargeBarPosY | 6.0 | ||||||||
Components[3] | UTVehicleSimChopper'SimObject' | ||||||||
ExitOffset |
|
||||||||
EyeHeight | 100.0 | ||||||||
GroundSpeed | 2000.0 | ||||||||
Health | 400 | ||||||||
HornIndex | 3 | ||||||||
MaxGroundEffectDist | 512.0 | ||||||||
MaxSpeed | 4000.0 | ||||||||
PushForce | 50000.0 | ||||||||
SimObj | UTVehicleSimChopper'SimObject' | ||||||||
SpawnRadius | 220.0 | ||||||||
StayUprightConstraintInstance | RB_ConstraintInstance'UTGame.Default__UTVehicle_Fury:MyStayUprightConstraintInstance_1' | ||||||||
StayUprightConstraintSetup | RB_StayUprightSetup'UTGame.Default__UTVehicle_Fury:MyStayUprightSetup_1' | ||||||||
StayUprightDamping | 20.0 | ||||||||
StayUprightPitchResistAngle | 5.0 | ||||||||
StayUprightRollResistAngle | 5.0 | ||||||||
StayUprightStiffness | 800.0 | ||||||||
TeamBeaconOffset |
|
||||||||
UprightLiftStrength | 30.0 | ||||||||
UprightTorqueStrength | 30.0 | ||||||||
VehicleIndex | 2 | ||||||||
VehicleNameString | "Fury" | ||||||||
VehiclePositionString | "in a Fury" |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTAirVehicle.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 70.0 |
CollisionRadius | 240.0 |
MyLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTAirVehicle.MyLightEnvironment
No new values.
MyStayUprightConstraintInstance_1[edit]
Class: Engine.RB_ConstraintInstance
No new values.
MyStayUprightSetup_1[edit]
Class: Engine.RB_StayUprightSetup
No new values.
SimObject[edit]
Class: UTGame.UTVehicleSimChopper
Property | Value |
---|---|
bFullThrustOnDirectionChange | True |
LatDamping | 0.7 |
LongDamping | 0.7 |
MaxRandForce | 25.0 |
MaxReverseForce | 500.0 |
MaxRiseForce | 800.0 |
MaxStrafeForce | 400.0 |
MaxThrustForce | 1100.0 |
MaxYawRate | 1.2 |
PitchDamping | 0.1 |
PitchTorqueFactor | 400.0 |
PitchTorqueMax | 60.0 |
PitchViewCorrelation | 350.0 |
RandForceInterval | 0.5 |
RollDamping | 0.1 |
RollTorqueMax | 300.0 |
RollTorqueStrafeFactor | 100.0 |
RollTorqueTurnFactor | 1500.0 |
StopThreshold | 100.0 |
TurnDamping | 1.35 |
TurnTorqueFactor | 7000.0 |
TurnTorqueMax | 2000.0 |
UpDamping | 0.7 |
SVehicleMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTAirVehicle.SVehicleMesh
No new values.
Enums[edit]
EBoostDir[edit]
True if the booster has been activated
- EBD_None
- EBD_Forward
- EBD_Left
- EBD_Right
Structs[edit]
BeamLockData[edit]
Modifiers: native
JetSFXInfo[edit]
Modifiers: native
- name ExhaustTag
- Name of the Emitter effect this data applies to
- float Exhaust
- The value for this emitter when not boosting
- float ExhaustCur
- The current value for this emitter
- float ExhaustRampUpTime
- How long until the emitter has boosted
- float ExhaustRampDownTime
- How long should it take to come back
Functions[edit]
Native functions[edit]
Boost[edit]
BoostTo[edit]
Events[edit]
ActivateRocketBoosters[edit]
ActivateRocketBoosters() called when player activates rocket boosters
DeactivateRocketBoosters[edit]
DeactivateRocketBoosters() called when player deactivates rocket boosters or they run out
Destroyed[edit]
Overrides: UTVehicle.Destroyed
Called when the vehicle is destroyed. Clean up the seats/effects/etc
EnableFullSteering[edit]
LowerSteering[edit]
PlayLanding[edit]
PlayTakeOff[edit]
PostBeginPlay[edit]
Overrides: UTVehicle.PostBeginPlay
Initialization
PostInitAnimTree[edit]
Overrides: SVehicle.PostInitAnimTree
Store pointer to each wheel's SkelControlWheel.
ReplicatedEvent[edit]
Overrides: UTVehicle.ReplicatedEvent
(Description copied from UTVehicle.ReplicatedEvent)
This event is triggered when a repnotify variable is received
Parameters:
- VarName - The name of the variable replicated
Other instance functions[edit]
AddBeamEmitter[edit]
Beam Attack *******************************************
BeamLockOn[edit]
Dodge[edit]
Overrides: UTAirVehicle.Dodge
Stub out the Dodge event. Override if the vehicle needs a dodge
See Pawn::Dodge()
GetSVehicleDebug[edit]
Overrides: UTVehicle.GetSVehicleDebug
(Description copied from UTVehicle.GetSVehicleDebug)
We extend GetSVehicleDebug to include information about the seats array
Parameters:
- DebugInfo - We return the text to display here
InCustomEntryRadius[edit]
Overrides: UTVehicle.InCustomEntryRadius
Let pawns standing under me get in, if I have a driver.
KillBeamEmitter[edit]
OnTouchForcedDirVolume[edit]
Overrides: UTVehicle.OnTouchForcedDirVolume
Used to stop boosting when entering forced dir volume.
OverrideBeginFire[edit]
Overrides: UTVehicle.OverrideBeginFire
(Description copied from UTVehicle.OverrideBeginFire)
Gives the vehicle an opportunity to override the functionality of the given fire mode, called on both the owning client and the server
Returns:
- false to allow the vehicle weapon to use its behavior, true to override it
OverrideEndFire[edit]
Overrides: UTVehicle.OverrideEndFire
RecommendLongRangedAttack[edit]
Overrides: UTAirVehicle.RecommendLongRangedAttack
ServerBoost[edit]
SetBeamEmitterHidden[edit]
ShouldClamp[edit]
Overrides: UTVehicle.ShouldClamp
SpawnImpactEmitter[edit]
Overrides: UTVehicle.SpawnImpactEmitter
TouchingForcedDirVolume[edit]
Boosting *******************************************
VehicleWeaponFired[edit]
Overrides: UTVehicle.VehicleWeaponFired
Vehicle will want to override WeaponFired and pass off the effects to the proper Seat
VehicleWeaponStoppedFiring[edit]
Overrides: UTVehicle.VehicleWeaponStoppedFiring