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UE3:UTVehicle_HellBender_Content (UT3)
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Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_HellBender >> UTVehicle_HellBender_Content |
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
See UTVehicle_HellBender_Content defaults.
Functions
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: UTVehicle.PostBeginPlay
Initialization
Other instance functions
TakeRadiusDamage
simulated function TakeRadiusDamage (Controller InstigatedBy, float BaseDamage, float DamageRadius, class<DamageType> DamageType, float Momentum, Object.Vector HurtOrigin, bool bFullDamage, Actor DamageCauser)
Overrides: SVehicle.TakeRadiusDamage
(Description copied from SVehicle.TakeRadiusDamage)
Take Radius Damage by default scales damage based on distance from HurtOrigin to Actor's location. This can be overriden by the actor receiving the damage for special conditions (see KAsset.uc).
Parameters:
- InstigatedBy - instigator of the damage
- Base - Damage
- Damage - Radius (from Origin)
- DamageType - class
- Momentum - float)
- HurtOrigin - origin of the damage radius.
- bFullDamage - if true, damage not scaled based on distance HurtOrigin
- DamageCauser - the Actor that directly caused the damage (i.e. the Projectile that exploded, the Weapon that fired, etc)
VehicleWeaponImpactEffects
simulated function VehicleWeaponImpactEffects (Object.Vector HitLocation, int SeatIndex)
Overrides: UTVehicle.VehicleWeaponImpactEffects
Spawn any effects that occur at the impact point. It's called from the pawn.