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UE3:UTVehicle_Hoverboard internal variables (UT3)

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UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTHoverVehicle >> UTVehicle_Hoverboard (internal variables)

Contents

UTVehicle_Hoverboard internal variables in other games:
UDK
Other member categories for this class:
UTVehicle Hoverboard defaults, UTVehicle Hoverboard instance functions, UTVehicle Hoverboard properties

Internal variables

AutoSpin

Type: float


bDisableRepulsorsAtMaxFallSpeed

Type: bool

disable repulsors if the vehicle has negative Z velocity exceeds the Driver's MaxFallSpeed

Default value: True

bDoHoverboardJump

Type: bool

Modifiers: repnotify


bForceSpinWarmup

Type: bool


bGrab1

Type: bool


bGrab2

Type: bool


bGrabbingBoard

Type: bool


bInAJump

Type: bool

True when in-air as the result of a jump

bInTow

Type: bool

Tow Cable

bIsDodging

Type: bool

True when requesting dodge

bLeftGround

Type: bool


BlueDustEffect

Type: ParticleSystem


Default value: ParticleSystem'Envy_Effects.Smoke.P_HoverBoard_Ground_Dust_Blue'

BlueThrusterEffect

Type: ParticleSystem


Default value: ParticleSystem'VH_Hoverboard.Effects.P_VH_Hoverboard_Jet_Blue01'

bNoVehicleEntry

Type: bool

set when ragdolling, so DriverLeave() doesn't try to stick driver in another vehicle

bTrickJumping

Type: bool


CameraInitialOut

Type: float

camera smooth out

CurrentHeadYaw

Type: float

Modifiers: transient

Used internally for limiting how quickly the head tracks.

CurrentLookYaw

Type: float

Modifiers: transient

The current angle (in radians) between the way the board is pointing and the way the player is looking.

CurrentSteerOffset

Type: float

Current offset applied to look direction for board

CurrentTowDistance

Type: float

Modifiers: const

Used internally - current length of tow 'rope'.

CurrentViewRoll

Type: int


CurveSound

Type: AudioComponent

Sounds

Default value: AudioComponent'CarveSound'

DesiredSpeedSquared

Type: float

If bot's speed is less than this for a while, it leaves the hoverboard to go on foot fot a bit instead

DistanceJointInstance

Type: RB_ConstraintInstance

Modifiers: editinline, export


Default value: RB_ConstraintInstance'UTGame.Default__UTVehicle_Hoverboard:MyDistanceJointInstance'

DistanceJointSetup

Type: RB_DistanceJointSetup

Modifiers: editinline, export


Default value: RB_DistanceJointSetup'UTGame.Default__UTVehicle_Hoverboard:MyDistanceJointSetup'

DodgeForce

Type: Object.Vector

Dodge force to apply (has direction)

DoubleClickMove

Type: Actor.EDoubleClickDir

Save Doubleclick move from player

DustBoardHeightParamName

Type: name


Default value: 'BoardHeight'

DustVelMagParamName

Type: name


Default value: 'BoardVelMag'

DustVelParamName

Type: name


Default value: 'BoardVel'

EngineThrustSound

Type: SoundCue


Default value: SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_HoverBoard_EngineThrustCue'

FallingDamageRagdollThreshold

Type: int

How much falling damage player can take on hoverboard without ragdolling

Default value: 10

FootBoardConstraintSetup

Type: RB_ConstraintSetup

Modifiers: editinline, export


Default value: RB_ConstraintSetup'UTGame.Default__UTVehicle_Hoverboard:MyFootBoardConstraintSetup'

GroundNormal

Type: Object.Vector

Modifiers: transient


HandleMesh

Type: StaticMeshComponent

hoverboard handle mesh, attached separately to driver

Default value: StaticMeshComponent'Handle'

HoverboardDust

Type: ParticleSystemComponent

Emitter under the board making dust.

Default value: UTParticleSystemComponent'HoverboardDust0'

HoverboardMesh

Type: UTSkeletalMeshComponent

Hoverboard mesh visible attachment

JumpDelay

Type: float


Default value: 1.0

JumpSound

Type: SoundCue


Default value: SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_HoverBoard_JumpCue'

LandedCountdown

Type: float


LastDesiredSpeedTime

Type: float

last time bot's speed was at or above DesiredSpeedSquared

LastJumpTime

Type: float


LastTryTowCableTime

Type: float

AI property for tow cable use

LeanUprightConstraintInstance

Type: RB_ConstraintInstance

Modifiers: editinline, export


Default value: RB_ConstraintInstance'UTGame.Default__UTVehicle_Hoverboard:MyLeanUprightConstraintInstance'

LeanUprightConstraintSetup

Type: RB_StayUprightSetup

Modifiers: editinline, export


Default value: RB_StayUprightSetup'UTGame.Default__UTVehicle_Hoverboard:MyLeanUprightSetup'

LeftFootBoardConstraintInstance

Type: RB_ConstraintInstance

Modifiers: editinline, export


Default value: RB_ConstraintInstance'UTGame.Default__UTVehicle_Hoverboard:MyLeftFootBoardConstraintInstance'

OverWaterSound

Type: SoundCue

Cue played when over water.

Default value: SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_HoverBoard_WaterDisruptCue'

PhysWeightBlendTimeToGo

Type: float


RedDustEffect

Type: ParticleSystem


Default value: ParticleSystem'Envy_Effects.Smoke.P_HoverBoard_Ground_Dust'

RedThrusterEffect

Type: ParticleSystem


Default value: ParticleSystem'VH_Hoverboard.Effects.P_VH_Hoverboard_Jet_Red01'

RightFootBoardConstraintInstance

Type: RB_ConstraintInstance

Modifiers: editinline, export


Default value: RB_ConstraintInstance'UTGame.Default__UTVehicle_Hoverboard:MyRightFootBoardConstraintInstance'

RoosterEffect

Type: ParticleSystemComponent

Effect when moving quickly over water.

RoosterEffectTemplate

Type: ParticleSystem


Default value: ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_Hoverboard_Water_Towed'

RoosterNoise

Type: AudioComponent

Noise to play when rooster tail is active.

RoosterSoundCue

Type: SoundCue


Default value: SoundCue'VH_Hoverboard.Hoverboard_Water_Sound'

RoosterTurnScale

Type: float

How much to turn effect to side based on steering.

Default value: 1.0

SpineTurnControl

Type: SkelControlSingleBone

Controller used to turn the spine.

SpinHeadingOffset

Type: float


TakeoffYaw

Type: float


TargetPhysicsWeight

Type: float


TargetPitch

Type: float

Modifiers: transient


ThrusterEffect

Type: ParticleSystemComponent


Default value: ParticleSystemComponent'ThrusterEffect0'

ThrusterEffectSocket

Type: name


Default value: 'RearCenterThrusterSocket'

TowBeamEmitter

Type: ParticleSystemComponent

The emitter that shows the attachment

TowBeamEndParameterName

Type: name

parameter for tow beam endpoint

Default value: 'TetherEnd'

TowBeamEndPointEffect

Type: ParticleSystemComponent

The emitter on the end point of the towbeam

TowBeamIntensityName

Type: name

This is the name to use to control the intensity of the tow beam *

Default value: 'Grow'

TowBeamTeamEmitters

Type: ParticleSystem

Array size: 2

The reference particle systems for the beam emitter (per team)

Default value, index 0: ParticleSystem'VH_Hoverboard.Effects.P_VH_Hoverboard_TetherBeam_Red'

Default value, index 1: ParticleSystem'VH_Hoverboard.Effects.P_VH_Hoverboard_TetherBeam_Blue'

TowBeamTeamEndPoints

Type: ParticleSystem

Array size: 2

The reference particle systems for the end point emitter (per team)

Default value, index 0: ParticleSystem'VH_Hoverboard.Effects.P_VH_Hoverboard_TetherBeam_RedEnd'

Default value, index 1: ParticleSystem'VH_Hoverboard.Effects.P_VH_Hoverboard_TetherBeam_BlueEnd'

TowControl

Type: SkelControlLookAt

Controller used to point arm at vehicle you are towed behind.

TowDistanceChangeSpeed

Type: float

Controls how quickly length of tow rope changes when holding throttle.

Default value: 300.0

TowEndedSound

Type: SoundCue


Default value: SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_Hoverboard_GrappleRetractCue'

TowInfo

Type: TowInfoData

Modifiers: repnotify


TowLineBlockedBreakTime

Type: float

Time that tow line has to be blocked before it breaks.

TowLineBlockedFor

Type: float

How long the tow line has been blocked for so far.

TowLocalAttachPos

Type: Object.Vector

Location for towing constraint in vehicle space.

Default value:

Member Value
000000,Y
000000,Z
X 50.0

TowLoopComponent

Type: AudioComponent


TowLoopCue

Type: SoundCue


Default value: SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_Hoverboard_GrappleLoopCue'

TowStartedSound

Type: SoundCue


Default value: SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_Hoverboard_GrappleReleaseCue'

TrickJumpWarmup

Type: float


TrickSpinWarmup

Type: float


TurnSound

Type: SoundCue


Default value: SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_HoverBoard_TurnCue'