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UE3:UTVehicle_Hoverboard internal variables (UT3)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTHoverVehicle >> UTVehicle_Hoverboard (internal variables) |
Contents
- 1 Internal variables
- 1.1 AutoSpin
- 1.2 bDisableRepulsorsAtMaxFallSpeed
- 1.3 bDoHoverboardJump
- 1.4 bForceSpinWarmup
- 1.5 bGrab1
- 1.6 bGrab2
- 1.7 bGrabbingBoard
- 1.8 bInAJump
- 1.9 bInTow
- 1.10 bIsDodging
- 1.11 bLeftGround
- 1.12 BlueDustEffect
- 1.13 BlueThrusterEffect
- 1.14 bNoVehicleEntry
- 1.15 bTrickJumping
- 1.16 CameraInitialOut
- 1.17 CurrentHeadYaw
- 1.18 CurrentLookYaw
- 1.19 CurrentSteerOffset
- 1.20 CurrentTowDistance
- 1.21 CurrentViewRoll
- 1.22 CurveSound
- 1.23 DesiredSpeedSquared
- 1.24 DistanceJointInstance
- 1.25 DistanceJointSetup
- 1.26 DodgeForce
- 1.27 DoubleClickMove
- 1.28 DustBoardHeightParamName
- 1.29 DustVelMagParamName
- 1.30 DustVelParamName
- 1.31 EngineThrustSound
- 1.32 FallingDamageRagdollThreshold
- 1.33 FootBoardConstraintSetup
- 1.34 GroundNormal
- 1.35 HandleMesh
- 1.36 HoverboardDust
- 1.37 HoverboardMesh
- 1.38 JumpDelay
- 1.39 JumpSound
- 1.40 LandedCountdown
- 1.41 LastDesiredSpeedTime
- 1.42 LastJumpTime
- 1.43 LastTryTowCableTime
- 1.44 LeanUprightConstraintInstance
- 1.45 LeanUprightConstraintSetup
- 1.46 LeftFootBoardConstraintInstance
- 1.47 OverWaterSound
- 1.48 PhysWeightBlendTimeToGo
- 1.49 RedDustEffect
- 1.50 RedThrusterEffect
- 1.51 RightFootBoardConstraintInstance
- 1.52 RoosterEffect
- 1.53 RoosterEffectTemplate
- 1.54 RoosterNoise
- 1.55 RoosterSoundCue
- 1.56 RoosterTurnScale
- 1.57 SpineTurnControl
- 1.58 SpinHeadingOffset
- 1.59 TakeoffYaw
- 1.60 TargetPhysicsWeight
- 1.61 TargetPitch
- 1.62 ThrusterEffect
- 1.63 ThrusterEffectSocket
- 1.64 TowBeamEmitter
- 1.65 TowBeamEndParameterName
- 1.66 TowBeamEndPointEffect
- 1.67 TowBeamIntensityName
- 1.68 TowBeamTeamEmitters
- 1.69 TowBeamTeamEndPoints
- 1.70 TowControl
- 1.71 TowDistanceChangeSpeed
- 1.72 TowEndedSound
- 1.73 TowInfo
- 1.74 TowLineBlockedBreakTime
- 1.75 TowLineBlockedFor
- 1.76 TowLocalAttachPos
- 1.77 TowLoopComponent
- 1.78 TowLoopCue
- 1.79 TowStartedSound
- 1.80 TrickJumpWarmup
- 1.81 TrickSpinWarmup
- 1.82 TurnSound
- UTVehicle_Hoverboard internal variables in other games:
- UDK
- Other member categories for this class:
- UTVehicle Hoverboard defaults, UTVehicle Hoverboard instance functions, UTVehicle Hoverboard properties
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Internal variables
AutoSpin
Type: float
bDisableRepulsorsAtMaxFallSpeed
Type: bool
disable repulsors if the vehicle has negative Z velocity exceeds the Driver's MaxFallSpeed
Default value: True
bDoHoverboardJump
Type: bool
Modifiers: repnotify
bForceSpinWarmup
Type: bool
bGrab1
Type: bool
bGrab2
Type: bool
bGrabbingBoard
Type: bool
bInAJump
Type: bool
True when in-air as the result of a jump
bInTow
Type: bool
Tow Cable
bIsDodging
Type: bool
True when requesting dodge
bLeftGround
Type: bool
BlueDustEffect
Type: ParticleSystem
Default value: ParticleSystem'Envy_Effects.Smoke.P_HoverBoard_Ground_Dust_Blue'
BlueThrusterEffect
Type: ParticleSystem
Default value: ParticleSystem'VH_Hoverboard.Effects.P_VH_Hoverboard_Jet_Blue01'
bNoVehicleEntry
Type: bool
set when ragdolling, so DriverLeave() doesn't try to stick driver in another vehicle
bTrickJumping
Type: bool
CameraInitialOut
Type: float
camera smooth out
CurrentHeadYaw
Type: float
Modifiers: transient
Used internally for limiting how quickly the head tracks.
CurrentLookYaw
Type: float
Modifiers: transient
The current angle (in radians) between the way the board is pointing and the way the player is looking.
CurrentSteerOffset
Type: float
Current offset applied to look direction for board
CurrentTowDistance
Type: float
Modifiers: const
Used internally - current length of tow 'rope'.
CurrentViewRoll
Type: int
CurveSound
Type: AudioComponent
Sounds
Default value: AudioComponent'CarveSound'
DesiredSpeedSquared
Type: float
If bot's speed is less than this for a while, it leaves the hoverboard to go on foot fot a bit instead
DistanceJointInstance
Type: RB_ConstraintInstance
Modifiers: editinline, export
Default value: RB_ConstraintInstance'UTGame.Default__UTVehicle_Hoverboard:MyDistanceJointInstance'
DistanceJointSetup
Type: RB_DistanceJointSetup
Modifiers: editinline, export
Default value: RB_DistanceJointSetup'UTGame.Default__UTVehicle_Hoverboard:MyDistanceJointSetup'
DodgeForce
Type: Object.Vector
Dodge force to apply (has direction)
DoubleClickMove
Type: Actor.EDoubleClickDir
Save Doubleclick move from player
DustBoardHeightParamName
Type: name
Default value: 'BoardHeight'
DustVelMagParamName
Type: name
Default value: 'BoardVelMag'
DustVelParamName
Type: name
Default value: 'BoardVel'
EngineThrustSound
Type: SoundCue
Default value: SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_HoverBoard_EngineThrustCue'
FallingDamageRagdollThreshold
Type: int
How much falling damage player can take on hoverboard without ragdolling
Default value: 10
FootBoardConstraintSetup
Type: RB_ConstraintSetup
Modifiers: editinline, export
Default value: RB_ConstraintSetup'UTGame.Default__UTVehicle_Hoverboard:MyFootBoardConstraintSetup'
GroundNormal
Type: Object.Vector
Modifiers: transient
HandleMesh
Type: StaticMeshComponent
hoverboard handle mesh, attached separately to driver
Default value: StaticMeshComponent'Handle'
HoverboardDust
Type: ParticleSystemComponent
Emitter under the board making dust.
Default value: UTParticleSystemComponent'HoverboardDust0'
HoverboardMesh
Type: UTSkeletalMeshComponent
Hoverboard mesh visible attachment
JumpDelay
Type: float
Default value: 1.0
JumpSound
Type: SoundCue
Default value: SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_HoverBoard_JumpCue'
LandedCountdown
Type: float
LastDesiredSpeedTime
Type: float
last time bot's speed was at or above DesiredSpeedSquared
LastJumpTime
Type: float
LastTryTowCableTime
Type: float
AI property for tow cable use
LeanUprightConstraintInstance
Type: RB_ConstraintInstance
Modifiers: editinline, export
Default value: RB_ConstraintInstance'UTGame.Default__UTVehicle_Hoverboard:MyLeanUprightConstraintInstance'
LeanUprightConstraintSetup
Type: RB_StayUprightSetup
Modifiers: editinline, export
Default value: RB_StayUprightSetup'UTGame.Default__UTVehicle_Hoverboard:MyLeanUprightSetup'
LeftFootBoardConstraintInstance
Type: RB_ConstraintInstance
Modifiers: editinline, export
Default value: RB_ConstraintInstance'UTGame.Default__UTVehicle_Hoverboard:MyLeftFootBoardConstraintInstance'
OverWaterSound
Type: SoundCue
Cue played when over water.
Default value: SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_HoverBoard_WaterDisruptCue'
PhysWeightBlendTimeToGo
Type: float
RedDustEffect
Type: ParticleSystem
Default value: ParticleSystem'Envy_Effects.Smoke.P_HoverBoard_Ground_Dust'
RedThrusterEffect
Type: ParticleSystem
Default value: ParticleSystem'VH_Hoverboard.Effects.P_VH_Hoverboard_Jet_Red01'
RightFootBoardConstraintInstance
Type: RB_ConstraintInstance
Modifiers: editinline, export
Default value: RB_ConstraintInstance'UTGame.Default__UTVehicle_Hoverboard:MyRightFootBoardConstraintInstance'
RoosterEffect
Type: ParticleSystemComponent
Effect when moving quickly over water.
RoosterEffectTemplate
Type: ParticleSystem
Default value: ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_Hoverboard_Water_Towed'
RoosterNoise
Type: AudioComponent
Noise to play when rooster tail is active.
RoosterSoundCue
Type: SoundCue
Default value: SoundCue'VH_Hoverboard.Hoverboard_Water_Sound'
RoosterTurnScale
Type: float
How much to turn effect to side based on steering.
Default value: 1.0
SpineTurnControl
Type: SkelControlSingleBone
Controller used to turn the spine.
SpinHeadingOffset
Type: float
TakeoffYaw
Type: float
TargetPhysicsWeight
Type: float
TargetPitch
Type: float
Modifiers: transient
ThrusterEffect
Type: ParticleSystemComponent
Default value: ParticleSystemComponent'ThrusterEffect0'
ThrusterEffectSocket
Type: name
Default value: 'RearCenterThrusterSocket'
TowBeamEmitter
Type: ParticleSystemComponent
The emitter that shows the attachment
TowBeamEndParameterName
Type: name
parameter for tow beam endpoint
Default value: 'TetherEnd'
TowBeamEndPointEffect
Type: ParticleSystemComponent
The emitter on the end point of the towbeam
TowBeamIntensityName
Type: name
This is the name to use to control the intensity of the tow beam *
Default value: 'Grow'
TowBeamTeamEmitters
Type: ParticleSystem
Array size: 2
The reference particle systems for the beam emitter (per team)
Default value, index 0: ParticleSystem'VH_Hoverboard.Effects.P_VH_Hoverboard_TetherBeam_Red'
Default value, index 1: ParticleSystem'VH_Hoverboard.Effects.P_VH_Hoverboard_TetherBeam_Blue'
TowBeamTeamEndPoints
Type: ParticleSystem
Array size: 2
The reference particle systems for the end point emitter (per team)
Default value, index 0: ParticleSystem'VH_Hoverboard.Effects.P_VH_Hoverboard_TetherBeam_RedEnd'
Default value, index 1: ParticleSystem'VH_Hoverboard.Effects.P_VH_Hoverboard_TetherBeam_BlueEnd'
TowControl
Type: SkelControlLookAt
Controller used to point arm at vehicle you are towed behind.
TowDistanceChangeSpeed
Type: float
Controls how quickly length of tow rope changes when holding throttle.
Default value: 300.0
TowEndedSound
Type: SoundCue
Default value: SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_Hoverboard_GrappleRetractCue'
TowInfo
Type: TowInfoData
Modifiers: repnotify
TowLineBlockedBreakTime
Type: float
Time that tow line has to be blocked before it breaks.
Default value: 0.25
TowLineBlockedFor
Type: float
How long the tow line has been blocked for so far.
TowLocalAttachPos
Type: Object.Vector
Location for towing constraint in vehicle space.
Default value:
Member | Value |
---|---|
X | 50.0 |
Y | 0.0 |
Z | 50.0 |
TowLoopComponent
Type: AudioComponent
TowLoopCue
Type: SoundCue
Default value: SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_Hoverboard_GrappleLoopCue'
TowStartedSound
Type: SoundCue
Default value: SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_Hoverboard_GrappleReleaseCue'
TrickJumpWarmup
Type: float
TrickSpinWarmup
Type: float
TurnSound
Type: SoundCue
Default value: SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_HoverBoard_TurnCue'