Cogito, ergo sum

UE3:UTVehicle_Leviathan_Content (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTVehicle_Leviathan >> UTVehicle_Leviathan_Content
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

See UTVehicle_Leviathan_Content properties.

Instance functions

AbortBigBeam

simulated function AbortBigBeam ()

Stops the big beam from firing.

ApplyWeaponEffects

simulated function ApplyWeaponEffects (int OverlayFlags, optional int SeatIndex)

Overrides: UTVehicle.ApplyWeaponEffects

applies weapon effects based on the passed in bitfield

BlowupVehicle

simulated function BlowupVehicle ()

Overrides: UTVehicle_Leviathan.BlowupVehicle

Call this function to blow up the vehicle

DeployedStateChanged

simulated function DeployedStateChanged ()

Overrides: UTVehicle_Leviathan.DeployedStateChanged


SetBurnOut

simulated function SetBurnOut ()

Overrides: UTVehicle.SetBurnOut


SetVehicleUndeploying

simulated function SetVehicleUndeploying ()

Overrides: UTVehicle_Deployable.SetVehicleUndeploying