UE3:UTVehicle_Manta_Content (UT3)
![]() |
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTHoverVehicle >> UTVehicle_Manta >> UTVehicle_Manta_Content |
- Package:
- UTGameContent
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
See UTVehicle_Manta_Content defaults.
Functions
Events
MantaDuckEffect
Overrides: UTVehicle_Manta.MantaDuckEffect
MantaJumpEffect
Overrides: UTVehicle_Manta.MantaJumpEffect
TakeDamage
Overrides: UTHoverVehicle.TakeDamage
(Description copied from UTVehicle.TakeDamage)
See: Actor.TakeDamage()
Other instance functions
BlowupVehicle
Overrides: UTHoverVehicle.BlowupVehicle
Call this function to blow up the vehicle
Died
Overrides: UTVehicle.Died
See Pawn::Died()
DrivingStatusChanged
Overrides: UTVehicle_Manta.DrivingStatusChanged
This function is called when the driver's status has changed.
InitializeEffects
Overrides: UTVehicle.InitializeEffects
Initialize the effects system. Create all the needed PSCs and set their templates
SetVehicleEffectParms
Overrides: UTVehicle.SetVehicleEffectParms
(Description copied from UTVehicle.SetVehicleEffectParms)
Whenever a vehicle effect is triggered, this function is called (after activation) to allow for the
setting of any parameters associated with the effect.
Parameters:
- TriggerName - The effect tag that describes the effect that was activated
- PSC - The Particle System component associated with the effect