UE3:UTVehicle_Nemesis (UT3)
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- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
See UTVehicle_Nemesis properties.
Enums
ETurretHeightSetting
indicates whether the turret is raised or lowered
- THS_Lowered
- THS_Normal
- THS_Raised
Functions
Events
GetViewRotation
Overrides: UTVehicle.GetViewRotation
Force fixed view if in lowered posture
PostBeginPlay
Overrides: UTVehicle.PostBeginPlay
Initialization
ReplicatedEvent
Overrides: UTVehicle.ReplicatedEvent
(Description copied from UTVehicle.ReplicatedEvent)
This event is triggered when a repnotify variable is received
Parameters:
- VarName - The name of the variable replicated
Tick
Overrides: Actor.Tick
Other instance functions
ApplyTurretHeight
CheckAIStance
used by AI to decide what stance to be in
DetachDriver
Overrides: UTVehicle.DetachDriver
Used to make sure we stop the camera anim when you get out of nemesis.
DrivingStatusChanged
Overrides: UTVehicle.DrivingStatusChanged
This function is called when the driver's status has changed.
OrbPower
PartialTurn
RecommendLongRangedAttack
Overrides: Pawn.RecommendLongRangedAttack
SetDrivingControllersActive
SetInputs
Overrides: UTVehicle.SetInputs
Console specific input modification
SetTurretHeight
TeamChanged
Overrides: UTVehicle.TeamChanged
This function is called when the team has changed. Use it to setup team specific overlays/etc
NOTE: the UTVehicle_Scavenger is doing all kinds of crazy special case stuff and does NOT call super. Make certain that you check UTVehicle_Scavenger.TeamChanged() when making changes here.
VehicleCalcCamera
Overrides: UTVehicle.VehicleCalcCamera
VehicleWeaponFireEffects
Overrides: UTVehicle.VehicleWeaponFireEffects
This function should be subclassed and manage the different effects
VehicleWeaponImpactEffects
Overrides: UTVehicle.VehicleWeaponImpactEffects
Spawn any effects that occur at the impact point. It's called from the pawn.