Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTVehicle_NightShade (UT3)
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Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTStealthVehicle >> UTVehicle_NightShade |
- Package:
- UTGame
- Direct subclass:
- UTVehicle_NightShade_Content
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
HoverDustPSC
Type: ParticleSystemComponent
Default values
See UTVehicle_NightShade defaults.
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: UTStealthVehicle.Destroyed
Called when the vehicle is destroyed. Clean up the seats/effects/etc
Other instance functions
Cloak
Overrides: UTStealthVehicle.Cloak
function cloaks or decloaks the vehicle.