- Package:
- UTGameContent
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
EffectColor
Type: Object.Color
Array size: 2
Default value, index 0:
Member |
Value |
A |
255 |
B |
35 |
G |
26 |
R |
151 |
Default value, index 1:
Member |
Value |
A |
255 |
B |
151 |
G |
26 |
R |
35 |
Default values
Property |
Value |
bHasEnemyVehicleSound |
True |
BigExplosionSocket |
'VH_Death' |
BigExplosionTemplates[0] |
|
BigExplosionTemplates[1] |
|
BurnOutMaterial[0] |
MaterialInstanceTimeVarying'VH_Raptor.Materials.MITV_VH_Raptor_Red_BO' |
BurnOutMaterial[1] |
MaterialInstanceTimeVarying'VH_Raptor.Materials.MITV_VH_Raptor_Blue_BO' |
CollisionSound |
SoundCue'A_Vehicle_Raptor.SoundCues.A_Vehicle_Raptor_Collide' |
Components[4] |
AudioComponent'RaptorEngineSound' |
Components[5] |
AudioComponent'BaseScrapeSound' |
ContrailEffectIndices[0] |
3 |
ContrailEffectIndices[1] |
4 |
ContrailEffectIndices[2] |
5 |
ContrailEffectIndices[3] |
6 |
DamageMorphTargets[0] |
Member |
Value |
DamagePropNames |
- 'Damage2'
- 'Damage1'
|
Health |
105 |
InfluenceBone |
'Rudder_Rt' |
MorphNodeName |
'MorphNodeW_Rear' |
|
DamageMorphTargets[1] |
Member |
Value |
DamagePropNames |
- 'Damage2'
- 'Damage1'
|
Health |
105 |
InfluenceBone |
'Rudder_left' |
MorphNodeName |
'MorphNodeW_Rear' |
|
DamageMorphTargets[2] |
Member |
Value |
DamagePropNames |
- 'Damage3'
|
Health |
140 |
InfluenceBone |
'Lft_Wing_Damage2' |
MorphNodeName |
'MorphNodeW_Left' |
|
DamageMorphTargets[3] |
Member |
Value |
DamagePropNames |
- 'Damage3'
|
Health |
140 |
InfluenceBone |
'Rt_Wing_Damage1' |
MorphNodeName |
'MorphNodeW_Right' |
|
DamageParamScaleLevels[0] |
Member |
Value |
DamageParamName |
'Damage1' |
Scale |
2.0 |
|
DamageParamScaleLevels[1] |
Member |
Value |
DamageParamName |
'Damage2' |
Scale |
4.0 |
|
DamageParamScaleLevels[2] |
Member |
Value |
DamageParamName |
'Damage3' |
Scale |
2.0 |
|
EnemyVehicleSound[0] |
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyRaptor' |
EnemyVehicleSound[1] |
SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyRaptor' |
EnemyVehicleSound[2] |
SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyRaptor' |
EngineSound |
AudioComponent'RaptorEngineSound' |
EnterVehicleSound |
SoundCue'A_Vehicle_Raptor.SoundCues.A_Vehicle_Raptor_Start' |
ExitVehicleSound |
SoundCue'A_Vehicle_Raptor.SoundCues.A_Vehicle_Raptor_Stop' |
ExplosionSound |
SoundCue'A_Vehicle_Raptor.SoundCues.A_Vehicle_Raptor_Explode' |
GroundEffectIndices[0] |
9 |
HoverBoardAttachSockets[0] |
'HoverAttach00' |
HudCoords |
Member |
Value |
000000,UL |
|
000000,V |
|
000000,VL |
|
U |
571.0 |
|
IconCoords |
Member |
Value |
000000,UL |
|
000000,V |
|
000000,VL |
|
U |
859.0 |
|
ReferenceMovementMesh |
StaticMesh'Envy_Effects.Mesh.S_Air_Wind_Ball' |
ScrapeSound |
AudioComponent'BaseScrapeSound' |
Seats[0] |
Member |
Value |
000000,SeatIconPOS |
|
CameraOffset |
-384.0 |
CameraTag |
'ViewSocket' |
GunClass |
Class'UTGameContent.UTVWeap_RaptorGun' |
GunPivotPoints |
- 'left_gun'
- 'rt_gun'
|
GunSocket |
- 'Gun_Socket_01'
- 'Gun_Socket_02'
|
TurretControls |
- 'gun_rotate_lt'
- 'gun_rotate_rt'
|
WeaponEffects |
Member |
Value |
Offset |
Member |
Value |
000000,Y |
|
000000,Z |
|
X |
-55.0 |
|
Scale3D |
Member |
Value |
000000,Y |
|
000000,Z |
|
X |
6.0 |
|
SocketName |
'Gun_Socket_01' |
Member |
Value |
Offset |
Member |
Value |
000000,Y |
|
000000,Z |
|
X |
-55.0 |
|
Scale3D |
Member |
Value |
000000,Y |
|
000000,Z |
|
X |
6.0 |
|
SocketName |
'Gun_Socket_02' |
|
|
SpawnMaterialLists[0] |
|
SpawnMaterialLists[1] |
|
StayUprightConstraintInstance |
RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Raptor_Content:MyStayUprightConstraintInstance_2' |
StayUprightConstraintSetup |
RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Raptor_Content:MyStayUprightSetup_2' |
TeamMaterials[0] |
MaterialInstanceConstant'VH_Raptor.Materials.MI_VH_Raptor_Red' |
TeamMaterials[1] |
MaterialInstanceConstant'VH_Raptor.Materials.MI_VH_Raptor_Blue' |
TeamMF[0] |
ParticleSystem'VH_Raptor.Effects.PS_Raptor_MF' |
TeamMF[1] |
ParticleSystem'VH_Raptor.Effects.PS_Raptor_MF_Blue' |
TurretPivotSocketName |
'TurretPiv' |
VehicleEffects[0] |
Member |
Value |
bRestartRunning |
True |
EffectSocket |
'Gun_Socket_02' |
EffectStartTag |
'RaptorWeapon01' |
EffectTemplate |
ParticleSystem'VH_Raptor.Effects.PS_Raptor_MF' |
|
VehicleEffects[1] |
Member |
Value |
bRestartRunning |
True |
EffectSocket |
'Gun_Socket_01' |
EffectStartTag |
'RaptorWeapon02' |
EffectTemplate |
ParticleSystem'VH_Raptor.Effects.PS_Raptor_MF' |
|
VehicleEffects[2] |
Member |
Value |
EffectEndTag |
'NoDamageSmoke' |
EffectSocket |
'DamageSmoke_01' |
EffectStartTag |
'DamageSmoke' |
EffectTemplate |
ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Raptor' |
|
VehicleEffects[3] |
Member |
Value |
bHighDetailOnly |
True |
bRestartRunning |
True |
EffectEndTag |
'EngineStop' |
EffectSocket |
'LeftTip' |
EffectStartTag |
'EngineStart' |
EffectTemplate |
ParticleSystem'VH_Raptor.Effects.P_Raptor_Contrail' |
|
VehicleEffects[4] |
Member |
Value |
bHighDetailOnly |
True |
bRestartRunning |
True |
EffectEndTag |
'EngineStop' |
EffectSocket |
'RightTip' |
EffectStartTag |
'EngineStart' |
EffectTemplate |
ParticleSystem'VH_Raptor.Effects.P_Raptor_Contrail' |
|
VehicleEffects[5] |
Member |
Value |
bHighDetailOnly |
True |
bRestartRunning |
True |
EffectEndTag |
'EngineStop' |
EffectSocket |
'RearRtContrail' |
EffectStartTag |
'EngineStart' |
EffectTemplate |
ParticleSystem'VH_Raptor.Effects.P_Raptor_Contrail' |
|
VehicleEffects[6] |
Member |
Value |
bHighDetailOnly |
True |
bRestartRunning |
True |
EffectEndTag |
'EngineStop' |
EffectSocket |
'RearLtContrail' |
EffectStartTag |
'EngineStart' |
EffectTemplate |
ParticleSystem'VH_Raptor.Effects.P_Raptor_Contrail' |
|
VehicleEffects[7] |
Member |
Value |
bRestartRunning |
True |
EffectEndTag |
'EngineStop' |
EffectSocket |
'ExhaustL' |
EffectStartTag |
'EngineStart' |
EffectTemplate |
ParticleSystem'VH_Raptor.Effects.P_Raptor_Exhaust' |
|
VehicleEffects[8] |
Member |
Value |
bRestartRunning |
True |
EffectEndTag |
'EngineStop' |
EffectSocket |
'ExhaustR' |
EffectStartTag |
'EngineStart' |
EffectTemplate |
ParticleSystem'VH_Raptor.Effects.P_Raptor_Exhaust' |
|
VehicleEffects[9] |
Member |
Value |
bRestartRunning |
True |
EffectEndTag |
'EngineStop' |
EffectSocket |
'GroundEffectBase' |
EffectStartTag |
'EngineStart' |
EffectTemplate |
ParticleSystem'VH_Raptor.Effects.P_VH_Raptor_GroundEffect' |
|
Subobjects
BaseScrapeSound
Class: Engine.AudioComponent
Property |
Value |
SoundCue |
SoundCue'A_Gameplay.A_Gameplay_Onslaught_MetalScrape01Cue' |
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTVehicle_Raptor.CollisionCylinder
Property |
Value |
CollisionHeight |
70.0 |
CollisionRadius |
140.0 |
Translation |
Member |
Value |
000000,Y |
|
000000,Z |
|
X |
-40.0 |
|
MyLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTVehicle_Raptor.MyLightEnvironment
No new values.
MyStayUprightConstraintInstance_2
Class: Engine.RB_ConstraintInstance
Inherits from: UTVehicle_Raptor.MyStayUprightConstraintInstance_2
No new values.
MyStayUprightSetup_2
Class: Engine.RB_StayUprightSetup
Inherits from: UTVehicle_Raptor.MyStayUprightSetup_2
No new values.
RaptorEngineSound
Class: Engine.AudioComponent
Property |
Value |
SoundCue |
SoundCue'A_Vehicle_Raptor.SoundCues.A_Vehicle_Raptor_EngineLoop' |
SimObject
Class: UTGame.UTVehicleSimChopper
Inherits from: UTVehicle_Raptor.SimObject
No new values.
SVehicleMesh
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicle_Raptor.SVehicleMesh
Property |
Value |
AnimTreeTemplate |
AnimTree'VH_Raptor.Anims.AT_VH_Raptor' |
MorphSets[0] |
MorphTargetSet'VH_Raptor.Mesh.SK_VH_Raptor_MorphTargets' |
PhysicsAsset |
PhysicsAsset'VH_Raptor.Anims.SK_VH_Raptor_Physics' |
SkeletalMesh |
SkeletalMesh'VH_Raptor.Mesh.SK_VH_Raptor' |
Instance functions
GetPhysicalFireStartLoc
Overrides: UTVehicle.GetPhysicalFireStartLoc
SetVehicleEffectParms
Overrides: UTVehicle.SetVehicleEffectParms
(Description copied from UTVehicle.SetVehicleEffectParms)
Whenever a vehicle effect is triggered, this function is called (after activation) to allow for the setting of any parameters associated with the effect.
Parameters:
- TriggerName - The effect tag that describes the effect that was activated
- PSC - The Particle System component associated with the effect