Cogito, ergo sum
UE3:UTVehicle_SPMA_Content (UT3)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTVehicle_SPMA >> UTVehicle_SPMA_Content |
Contents
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
BeamTemplate
Type: ParticleSystem
The Template of the Beam to use
Default value: ParticleSystem'WP_ShockRifle.Particles.P_WP_ShockRifle_Beam'
BurnOutMaterialTread
Type: MaterialInterface
Array size: 2
Default value, index 0: MaterialInstanceTimeVarying'VH_SPMA.Materials.MITV_VH_SPMA_Treads_Red_BO'
Default value, index 1: MaterialInstanceTimeVarying'VH_SPMA.Materials.MITV_VH_SPMA_Treads_Blue_BO'
TurretMovementSound
Type: SoundCue
sound of the moving turret while deployed
Default value: SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_CannonRotate'
Default values
See UTVehicle_SPMA_Content defaults.
Instance functions
CauseMuzzleFlashLight
Overrides: UTVehicle.CauseMuzzleFlashLight
Causes the muzzle flashlight to turn on and setup a time to turn it back off again.
PassengerLeave
Overrides: UTVehicle_SPMA.PassengerLeave
(Description copied from UTVehicle.PassengerLeave)
Called when a passenger leaves the vehicle
Parameters:
- SeatIndex - Leaving from which seat
SetBurnOut
Overrides: UTVehicle.SetBurnOut
SetVehicleDeployed
Overrides: UTVehicle_SPMA.SetVehicleDeployed
SetVehicleUndeployed
Overrides: UTVehicle_Deployable.SetVehicleUndeployed
SitDriver
Overrides: UTVehicle.SitDriver
TakeRadiusDamage
Overrides: SVehicle.TakeRadiusDamage
(Description copied from SVehicle.TakeRadiusDamage)
Take Radius Damage by default scales damage based on distance from HurtOrigin to Actor's location. This can be overriden by the actor receiving the damage for special conditions (see KAsset.uc).
Parameters:
- InstigatedBy - instigator of the damage
- Base - Damage
- Damage - Radius (from Origin)
- DamageType - class
- Momentum - float)
- HurtOrigin - origin of the damage radius.
- bFullDamage - if true, damage not scaled based on distance HurtOrigin
- DamageCauser - the Actor that directly caused the damage (i.e. the Projectile that exploded, the Weapon that fired, etc)
VehicleWeaponImpactEffects
Overrides: UTVehicle.VehicleWeaponImpactEffects
Spawn any effects that occur at the impact point. It's called from the pawn.