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UE3:UTVehicle_Scavenger_Content defaults (UT3)

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Default values

Property Value
ArmExtendSound SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_ArmsExtend_Cue'
ArmRetractSound SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_ArmsRetract_Cue'
BallAudio AudioComponent'BallRollSound'
BallBoostEffect ParticleSystemComponent'BoostingSystem'
BallBoostEffectTemplate[0] ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Ball_Boost'
BallBoostEffectTemplate[1] ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Ball_Boost_Blue'
BallCollisionDamageType Class'UTGameContent.UTDmgType_ScavengerBallCollision'
BallHitComponent ParticleSystemComponent'BallHitEffect'
BallHitEffectTemplate[0] ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Ball_Hit'
BallHitEffectTemplate[1] ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Ball_Hit_Blue'
bAllowTowFromAllDirections True
bCameraNeverHidesVehicle True
bHasEnemyVehicleSound True
BigExplosionSocket 'VH_Death'
BigExplosionTemplates[0]
Member Value
MinDistance 350.0
Template ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Far'
BigExplosionTemplates[1]
Member Value
Template ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Near'
BladesHitFleshSound SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_BladesImpactFlesh_Cue'
BladesHitSurfaceSound SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_BladesImpactSurface_Cue'
BladesRetractAC AudioComponent'BladesRetractSoundComponent'
BladesSpinningAC AudioComponent'BladeSpinningSoundComponent'
BodyAttachSocketName 'LegsAttach'
BodyType Class'UTGameContent.UTWalkerBody_Scavenger_Content'
BounceSound SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_BallCollide_Cue'
BurnOutMaterial[0] MaterialInstanceTimeVarying'VH_Scavenger.Materials.MITV_VH_Scavenger_Red_BO'
BurnOutMaterial[1] MaterialInstanceTimeVarying'VH_Scavenger.Materials.MITV_VH_Scavenger_Blue_BO'
CollisionSound SoundCue'A_Vehicle_Manta.SoundCues.A_Vehicle_Manta_Collide'
Components[5] ParticleSystemComponent'ImpactPart'
Components[6] ParticleSystemComponent'BoostingSystem'
Components[7] AudioComponent'MantaEngineSound'
Components[8] AudioComponent'BallRollSound'
Components[9] AudioComponent'BaseScrapeSound'
Components[10] AudioComponent'BladeSpinningSoundComponent'
Components[11] AudioComponent'BladesRetractSoundComponent'
Components[12] AudioComponent'TireSound'
DamageMorphTargets[0]
Member Value
DamagePropNames
  1. 'Damage1'
Health 120
InfluenceBone 'BodyRoot'
DamageParamScaleLevels[0]
Member Value
DamageParamName 'Damage1'
Scale 0.6
DrawScale 0.5
DrivingAnim 'Scavenger_Idle_Sitting'
DuckSound SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Land_Cue'
EnemyVehicleSound[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyScavenger'
EnemyVehicleSound[1] SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyScavenger'
EnemyVehicleSound[2] SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyScavenger'
EngineSound AudioComponent'MantaEngineSound'
EnterVehicleSound SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Enter_Cue'
ExitVehicleSound SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Exit_Cue'
HoverBoardAttachSockets[0] 'HoverAttach00'
HudCoords
Member Value
U 393.0
UL -124.0
VL 105.0
IconCoords
Member Value
U 934.0
UL 30.0
V 47.0
VL 29.0
ImpactParticle ParticleSystemComponent'ImpactPart'
JumpSound SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Jump_Cue'
LandSound SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Land_Cue'
RollAudioComp AudioComponent'TireSound'
RollSoundList[0]
Member Value
MaterialType 'Dirt'
Sound SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireDirt01Cue'
RollSoundList[1]
Member Value
MaterialType 'Foliage'
Sound SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireFoliage01Cue'
RollSoundList[2]
Member Value
MaterialType 'Grass'
Sound SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireGrass01Cue'
RollSoundList[3]
Member Value
MaterialType 'Metal'
Sound SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMetal01Cue'
RollSoundList[4]
Member Value
MaterialType 'Mud'
Sound SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMud01Cue'
RollSoundList[5]
Member Value
MaterialType 'Snow'
Sound SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireSnow01Cue'
RollSoundList[6]
Member Value
MaterialType 'Stone'
Sound SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireStone01Cue'
RollSoundList[7]
Member Value
MaterialType 'Wood'
Sound SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireWood01Cue'
ScrapeSound AudioComponent'BaseScrapeSound'
Seats[0]
Member Value
bSeatVisible True
CameraOffset -400.0
CameraTag 'SphereCenter'
GunClass Class'UTGameContent.UTVWeap_ScavengerGun'
GunSocket
  1. 'Gun_Socket_01'
  2. 'Gun_Socket_02'
SeatIconPOS
Member Value
X 0.455
Y 0.46
SeatOffset
Member Value
X -28.0
Y 0.0
Z 26.0
SeatSocket 'LegsAttach'
ShieldBurnoutTeamMaterials[0] MaterialInstanceTimeVarying'VH_Scavenger.Materials.MITV_VH_Scavenger_Shield_BO'
ShieldBurnoutTeamMaterials[1] MaterialInstanceTimeVarying'VH_Scavenger.Materials.MITV_VH_Scavenger_Shield_Blue_BO'
ShieldTeamMaterials[0] Material'VH_Scavenger.Materials.M_VH_Scavenger_Shield'
ShieldTeamMaterials[1] Material'VH_Scavenger.Materials.M_VH_Scavenger_Shield_Blue'
SpawnInSound SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeInNecris01Cue'
SpawnMaterialLists[0]
Member Value
Materials
  1. MaterialInstanceConstant'VH_Scavenger.Materials.MI_VH_Scavenger_Spawn_Red'
SpawnMaterialLists[1]
Member Value
Materials
  1. MaterialInstanceConstant'VH_Scavenger.Materials.MI_VH_Scavenger_Spawn_Blue'
SpawnOutSound SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeOutNecris01Cue'
SpinAttackTotalTime 1.6
StayUprightConstraintInstance RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Scavenger_Content:MyStayUprightConstraintInstance_14'
StayUprightConstraintSetup RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Scavenger_Content:MyStayUprightSetup_14'
TeamMaterials[0] MaterialInstanceConstant'VH_Scavenger.Materials.MI_VH_Scavenger_Red'
TeamMaterials[1] MaterialInstanceConstant'VH_Scavenger.Materials.MI_VH_Scavenger_Blue'
VehicleEffects[0]
Member Value
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'LeftThruster'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Thruster_Left'
EffectTemplate_Blue ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Thruster_Left_Blue'
VehicleEffects[1]
Member Value
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'RightThruster'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Thruster_Right'
EffectTemplate_Blue ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Thruster_Right_Blue'
VehicleEffects[2]
Member Value
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'PowerBall'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Powerball'
EffectTemplate_Blue ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Powerball_Blue'
VehicleEffects[3]
Member Value
EffectEndTag 'NoDamageSmoke'
EffectSocket 'DamageSmoke_01'
EffectStartTag 'DamageSmoke'
EffectTemplate ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Scavenger'
VehiclePieceClass Class'UTGameContent.UTGib_VehiclePiece_Necris'

Subobjects

BallHitEffect

Class: Engine.ParticleSystemComponent

Property Value
AbsoluteRotation True
AbsoluteScale True
bAutoActivate False
Template ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Ball_Hit'
TickGroup TG_PostAsyncWork

BallRollSound

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_BallRoll_Cue'

BaseScrapeSound

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Collide_Cue'

BladeSpinningSoundComponent

Class: Engine.AudioComponent

Property Value
bStopWhenOwnerDestroyed True
SoundCue SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_BladesSpin_Cue'

BladesRetractSoundComponent

Class: Engine.AudioComponent

Property Value
bStopWhenOwnerDestroyed True
SoundCue SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_BladesRetract01_Cue'

BoostingSystem

Class: Engine.ParticleSystemComponent

Property Value
bAutoActivate False
Template ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Ball_Boost'

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTVehicle_Scavenger.CollisionCylinder

Property Value
CollisionHeight 40.0
CollisionRadius 100.0
Translation
Member Value
X -40.0
Y 0.0
Z 40.0

ImpactPart

Class: Engine.ParticleSystemComponent

Property Value
bAutoActivate False
SecondsBeforeInactive 1.0
Template ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Shield_Impact'

MantaEngineSound

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_OrbEngine_Cue'

MyLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTVehicle_Scavenger.MyLightEnvironment

No new values.

MyStayUprightConstraintInstance_14

Class: Engine.RB_ConstraintInstance

Inherits from: UTVehicle_Scavenger.MyStayUprightConstraintInstance_14

No new values.

MyStayUprightSetup_14

Class: Engine.RB_StayUprightSetup

Inherits from: UTVehicle_Scavenger.MyStayUprightSetup_14

No new values.

RB_BodyHandle

Class: Engine.RB_Handle

Inherits from: UTVehicle_Scavenger.RB_BodyHandle

No new values.

RThruster

Class: UTGame.UTHoverWheel

Inherits from: UTVehicle_Scavenger.RThruster

No new values.

SimObject

Class: UTGame.UTVehicleSimHover

Inherits from: UTVehicle_Scavenger.SimObject

No new values.

SVehicleMesh

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicle_Scavenger.SVehicleMesh

Property Value
AnimTreeTemplate AnimTree'VH_Scavenger.Anim.AT_VH_Scavenger_Body'
PhysicsAsset PhysicsAsset'VH_Scavenger.Mesh.SK_VH_Scavenger_Torso_Physics_Final'
SkeletalMesh SkeletalMesh'VH_Scavenger.Mesh.SK_VH_Scavenger_Torso'

TireSound

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireDirt01Cue'