UE3:UTVehicle_Scavenger internal variables (UT3)
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Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Walker >> UTVehicle_Scavenger (internal variables) |
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Internal variables
ActiveSeeker
Type: UTProj_ScavengerBoltBase
currently active seeker ball
ArmExtendSound
Type: SoundCue
ArmMomentum
Type: float
How much momentum to impart on a non-UTPawn with the arms per sec
Default value: 1.0
ArmRetractSound
Type: SoundCue
BallAudio
Type: AudioComponent
BallBoostEffect
Type: ParticleSystemComponent
The visual effect when boosting
BallBoostEffectTemplate
Type: ParticleSystem
Array size: 2
BallCollisionDamageType
Type: class<UTDamageType>
Damage type when collide with something in ball mode
Default value: Class'UTGame.UTDmgType_VehicleCollision'
BallHitComponent
Type: ParticleSystemComponent
The visual effect when colliding
BallHitEffectTemplate
Type: ParticleSystem
Array size: 2
BallModeStartupDelay
Type: float
Default value: 0.7
BallStatus
Type: BallModeStatus
Modifiers: repnotify
Replicated struct containing information about ball transition.
bBallBoostActivated
Type: bool
Ball mode boost timer and effects
bDoingJump
Type: bool
Was a jump initiated successfully by the player
BladesHitFleshSound
Type: SoundCue
Spinning blades impact flesh \ characters
BladesHitSurfaceSound
Type: SoundCue
Spinning blades impact surface \ vehicle
BladesRetractAC
Type: AudioComponent
BladesSpinningAC
Type: AudioComponent
BoostChargeDuration
Type: float
How long it takes to recharge between boosts
Default value: 4.0
BoostChargeTime
Type: float
used to track boost recharging duration
Default value: -10.0
BoostStartTime
Type: float
used to track boost duration
BounceSound
Type: SoundCue
bSpinAttackActive
Type: bool
Modifiers: repnotify
Spin attack has been activated
bStartedBallMode
Type: bool
Are we officially in ball mode (legs retracted, physics off)
CurrentRollMaterial
Type: name
DuckSound
Type: SoundCue
ImpactParticle
Type: ParticleSystemComponent
JumpDelay
Type: float
Default value: 2.0
JumpSound
Type: SoundCue
LandSound
Type: SoundCue
LastJumpTime
Type: float
MaxBallForce
Type: float
Default value: 250.0
MaxBallSpeed
Type: float
max allowed speed while in ball mode (and not boosting)
Default value: 1600.0
MaxBoostDuration
Type: float
How long you can boost in ball mode
Default value: 2.0
MaxBoostForce
Type: float
Default value: 350.0
MaxBoostSpeed
Type: float
max allowed speed while boosting
Default value: 1900.0
NextBallTransitionTime
Type: float
The next time that the ball can transition.
RollingPhysicalMaterial
Type: PhysicalMaterial
Modifiers: transient
PhysicalMaterial to use while rolling
ShieldBurnoutTeamMaterials
Type: array<MaterialInterface>
ShieldTeamMaterials
Type: array<MaterialInterface>
holds the team color materials for the shield *
SpinAttackRadius
Type: float
Area of effect for spin attack
Default value: 250.0
SpinAttackStartTime
Type: float
Time of spin attack start
SpinAttackTotalTime
Type: float
Total spin attack time allowed