I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

Difference between revisions of "UE3:UTVehicle ShieldedTurret Shock (UT3)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Talk)
m (added class description)
 
Line 11: Line 11:
 
| parent9 = Object
 
| parent9 = Object
 
}}
 
}}
{{autogenerated}}
+
The stand-alone shock ball turret.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
+
  
 
==Default values==
 
==Default values==

Latest revision as of 06:33, 6 December 2008

UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_TrackTurretBase >> UTVehicle_ShieldedTurret >> UTVehicle_ShieldedTurret_Shock
Package: 
UTGameContent

The stand-alone shock ball turret.

Default values[edit]

Property Value
Seats[0]
Member Value
bSeatVisible True
CameraBaseOffset
Member Value
X 0.0
Y 0.0
Z 50.0
CameraEyeHeight 5.0
CameraOffset -120.0
CameraTag 'CameraViewSocket'
DriverDamageMult 0.4
GunClass Class'UTGameContent.UTVWeap_TurretShock'
GunPivotPoints
  1. 'Seat'
GunSocket
  1. 'GunLeft'
  2. 'GunRight'
SeatBone 'Seat'
SeatMotionAudio TurretTwistSound
SeatOffset
Member Value
X 36.0
Y 0.0
Z 23.0
SeatRotation
Member Value
Pitch 1820
Roll 0
Yaw 0
TurretControls
  1. 'PitchControl'
  2. 'LeftYawControl'
  3. 'RightYawControl'
WeaponEffects
Member Value
Offset
Member Value
X -35.0
Y -3.0
Z 0.0
Scale3D
Member Value
X 4.0
Y 4.5
Z 4.5
SocketName 'GunLeft'
Member Value
Offset
Member Value
X -35.0
Y -3.0
Z 0.0
Scale3D
Member Value
X 4.0
Y 4.5
Z 4.5
SocketName 'GunRight'
StayUprightConstraintInstance RB_ConstraintInstance'UTGameContent.Default__UTVehicle_ShieldedTurret_Shock:MyStayUprightConstraintInstance'
StayUprightConstraintSetup RB_StayUprightSetup'UTGameContent.Default__UTVehicle_ShieldedTurret_Shock:MyStayUprightSetup'
VehicleEffects[1]
Member Value
bRestartRunning True
EffectSocket 'GunLeft'
EffectStartTag 'TurretFireLeft'
EffectTemplate ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_TurretShockMF'
VehicleEffects[2]
Member Value
bRestartRunning True
EffectSocket 'GunRight'
EffectStartTag 'TurretFireRight'
EffectTemplate ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_TurretShockMF'

Subobjects[edit]

ACTurretMoveLoop[edit]

Class: Engine.AudioComponent

Inherits from: UTVehicle_ShieldedTurret.ACTurretMoveLoop

No new values.

ACTurretMoveStart[edit]

Class: Engine.AudioComponent

Inherits from: UTVehicle_ShieldedTurret.ACTurretMoveStart

No new values.

ACTurretMoveStop[edit]

Class: Engine.AudioComponent

Inherits from: UTVehicle_ShieldedTurret.ACTurretMoveStop

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTVehicle_ShieldedTurret.CollisionCylinder

No new values.

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTVehicle_ShieldedTurret.MyLightEnvironment

No new values.

MyStayUprightConstraintInstance[edit]

Class: Engine.RB_ConstraintInstance

Inherits from: UTVehicle_ShieldedTurret.MyStayUprightConstraintInstance

No new values.

MyStayUprightSetup[edit]

Class: Engine.RB_StayUprightSetup

Inherits from: UTVehicle_ShieldedTurret.MyStayUprightSetup

No new values.

SVehicleMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicle_ShieldedTurret.SVehicleMesh

No new values.

TurretTwistSound[edit]

Class: Engine.AudioComponent

Inherits from: UTVehicle_ShieldedTurret.TurretTwistSound

No new values.