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UE3:UTVehicle_TrackTurretBase (UT3)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_TrackTurretBase |
Contents
- Package:
- UTGame
- Direct subclasses:
- UTVehicle_ShieldedTurret, UTVehicle_Turret
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
bInMotion
Type: bool
Is true if this turret is in motion
LastBoundingBox
Type: Object.Box
last bounding box of our Mesh. This is used to check encroachment when the turret animates so that players don't get stuck if the animation moves a part of the turret on top of them
TurretMoveLoop
Type: AudioComponent
TurretMoveStart
Type: AudioComponent
TurretMoveStop
Type: AudioComponent
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIPurpose | AIP_Defensive | ||||||||||
BaseEyeHeight | 0.0 | ||||||||||
bCameraNeverHidesVehicle | True | ||||||||||
bCanCarryFlag | True | ||||||||||
bCanStrafe | True | ||||||||||
bCollideWorld | False | ||||||||||
bEjectKilledBodies | True | ||||||||||
bEnteringUnlocks | False | ||||||||||
bFollowLookDir | True | ||||||||||
bHardAttach | True | ||||||||||
bIgnoreEncroachers | True | ||||||||||
bTurnInPlace | True | ||||||||||
CameraLag | 0.05 | ||||||||||
ExplosionDamage | 0.0 | ||||||||||
EyeHeight | 0.0 | ||||||||||
Health | 400 | ||||||||||
IconCoords |
|
||||||||||
LookForwardDist | 150.0 | ||||||||||
Physics | PHYS_None | ||||||||||
RespawnTime | 45.0 | ||||||||||
StayUprightConstraintInstance | RB_ConstraintInstance'UTGame.Default__UTVehicle_TrackTurretBase:MyStayUprightConstraintInstance' | ||||||||||
StayUprightConstraintSetup | RB_StayUprightSetup'UTGame.Default__UTVehicle_TrackTurretBase:MyStayUprightSetup' | ||||||||||
TargetLocationAdjustment |
|
||||||||||
ViewPitchMax | 15473.0 | ||||||||||
ViewPitchMin | -15473.0 |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTVehicle.CollisionCylinder
No new values.
MyLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTVehicle.MyLightEnvironment
No new values.
MyStayUprightConstraintInstance
Class: Engine.RB_ConstraintInstance
Inherits from: UTVehicle.MyStayUprightConstraintInstance
No new values.
MyStayUprightSetup
Class: Engine.RB_StayUprightSetup
Inherits from: UTVehicle.MyStayUprightSetup
No new values.
SVehicleMesh
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicle.SVehicleMesh
No new values.
Functions
Events
CheckReset
Overrides: UTVehicle.CheckReset
Vehicle has been in the middle of nowhere with no driver for a while, so consider resetting it
SetTeamNum
Overrides: UTVehicle.SetTeamNum
Team is changed when vehicle is possessed
Other instance functions
AttachFlag
Overrides: UTVehicle.AttachFlag
(Description copied from UTVehicle.AttachFlag)
If the driver enters the vehicle with a UTCarriedObject, this event is triggered.
Parameters:
- FlagActor - The object being carried
- NewDriver - The driver (may not yet have been set)
Died
Overrides: UTVehicle.Died
Notify Kismet that the turret has died
DriverEnter
Overrides: UTVehicle.DriverEnter
Notify Kismet that someone has entered
DriverLeft
Overrides: UTVehicle.DriverLeft
Notify Kismet that the drive left
ExitRotation
Overrides: UTVehicle.ExitRotation
Returns:
- rotation used for determining valid exit positions
RenderMapIcon
Overrides: UTVehicle.RenderMapIcon
When an icon for this vehicle is needed on the hud, this function is called
ShouldClamp
Overrides: UTVehicle.ShouldClamp