Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTVoice (UT3)
Object >> LocalMessage >> UTLocalMessage >> UTVoice |
Contents
- 1 Constants
- 1.1 TAUNTINDEXSTART
- 1.2 WEAPONTAUNTINDEXSTART
- 1.3 ENCOURAGEMENTINDEXSTART
- 1.4 MANDOWNINDEXSTART
- 1.5 FLAGKILLINDEXSTART
- 1.6 ORBKILLINDEXSTART
- 1.7 ACKINDEXSTART
- 1.8 FRIENDLYFIREINDEXSTART
- 1.9 GOTYOURBACKINDEXSTART
- 1.10 NEEDOURFLAGINDEXSTART
- 1.11 SNIPERINDEXINDEXSTART
- 1.12 LOCATIONUPDATEINDEXSTART
- 1.13 INPOSITIONINDEXSTART
- 1.14 ENEMYSTATUSINDEXSTART
- 1.15 KILLEDVEHICLEINDEXSTART
- 1.16 ENEMYFLAGCARRIERINDEXSTART
- 1.17 HOLDINGFLAGINDEXSTART
- 1.18 AREASECUREINDEXSTART
- 1.19 UNDERATTACKINDEXSTART
- 1.20 GOTOURFLAGINDEXSTART
- 1.21 NODECONSTRUCTEDINDEXSTART
- 2 Properties
- 2.1 AckSounds
- 2.2 AreaSecureSounds
- 2.3 EncouragementSounds
- 2.4 EnemyFlagCarrierHereSound
- 2.5 EnemyFlagCarrierHighSound
- 2.6 EnemyFlagCarrierLowSound
- 2.7 EnemyFlagCarrierSound
- 2.8 EnemyOrbCarrierSound
- 2.9 FlagKillSounds
- 2.10 FriendlyFireSounds
- 2.11 GotOurFlagSound
- 2.12 GotYourBackSounds
- 2.13 HaveFlagSounds
- 2.14 HaveOrbSounds
- 2.15 IncomingSound
- 2.16 InPositionSounds
- 2.17 LocationSpeechOffset
- 2.18 ManDownSounds
- 2.19 MatureTauntSounds
- 2.20 MidfieldSound
- 2.21 NeedOurFlagSounds
- 2.22 OrbKillSounds
- 2.23 SniperSounds
- 2.24 TauntAnimSoundMap
- 2.25 TauntSounds
- 2.26 UnderAttackSounds
- 2.27 WeaponTauntSounds
- 2.28 Default values
- 3 Structs
- 4 Static functions
- 4.1 AddAnnouncement
- 4.2 AllowVoiceMessage
- 4.3 AnnouncementSound
- 4.4 ClientPlayTauntAnim
- 4.5 ClientReceive
- 4.6 EnemySound
- 4.7 GetAckMessageIndex
- 4.8 GetEncouragementMessageIndex
- 4.9 GetFlagKillMessageIndex
- 4.10 GetFriendlyFireMessageIndex
- 4.11 GetGotYourBackMessageIndex
- 4.12 GetManDownMessageIndex
- 4.13 GetMessageIndex
- 4.14 GetNeedOurFlagMessageIndex
- 4.15 GetOrbKillMessageIndex
- 4.16 GetString
- 4.17 GetTauntMessageIndex
- 4.18 InitCombatUpdate
- 4.19 InitSniperUpdate
- 4.20 InitStatusUpdate
- 4.21 KilledVehicleSound
- 4.22 NodeConstructedSound
- 4.23 SendEnemyFlagCarrierHereUpdate
- 4.24 SendEnemyStatusUpdate
- 4.25 SendInPositionMessage
- 4.26 SendKilledVehicleMessage
- 4.27 SendLocalizedMessage
- 4.28 SendLocationUpdate
- 4.29 SendNodeConstructedMessage
- 4.30 SendVoiceForTauntAnim
- 4.31 SendVoiceMessage
- 4.32 SetHoldingFlagUpdate
- 4.33 ShouldBeRemoved
- Package:
- UTGame
- Direct subclasses:
- UTVoice_Reaper, UTVoice_DefaultFemale, UTVoice_NecrisMale, UTVoice_Robot, UTVoice_Akasha, UTVoice_Bishop, UTVoice_DefaultMale, UTVoice_Krall, UTVoice_Lauren, UTVoice_Othello
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Constants
TAUNTINDEXSTART
Value: 0
Index offsets for message groups
WEAPONTAUNTINDEXSTART
Value: 100
ENCOURAGEMENTINDEXSTART
Value: 200
MANDOWNINDEXSTART
Value: 300
FLAGKILLINDEXSTART
Value: 400
ORBKILLINDEXSTART
Value: 500
ACKINDEXSTART
Value: 600
FRIENDLYFIREINDEXSTART
Value: 700
GOTYOURBACKINDEXSTART
Value: 800
NEEDOURFLAGINDEXSTART
Value: 900
SNIPERINDEXINDEXSTART
Value: 1000
LOCATIONUPDATEINDEXSTART
Value: 1100
INPOSITIONINDEXSTART
Value: 1200
ENEMYSTATUSINDEXSTART
Value: 1300
KILLEDVEHICLEINDEXSTART
Value: 1400
ENEMYFLAGCARRIERINDEXSTART
Value: 1500
HOLDINGFLAGINDEXSTART
Value: 1600
AREASECUREINDEXSTART
Value: 1700
UNDERATTACKINDEXSTART
Value: 1800
GOTOURFLAGINDEXSTART
Value: 1900
NODECONSTRUCTEDINDEXSTART
Value: 2000
Properties
AckSounds
Type: array<SoundNodeWave>
AreaSecureSounds
Type: array<SoundNodeWave>
EncouragementSounds
Type: array<SoundNodeWave>
EnemyFlagCarrierHereSound
Type: SoundNodeWave
EnemyFlagCarrierHighSound
Type: SoundNodeWave
EnemyFlagCarrierLowSound
Type: SoundNodeWave
EnemyFlagCarrierSound
Type: SoundNodeWave
EnemyOrbCarrierSound
Type: SoundNodeWave
FlagKillSounds
Type: array<SoundNodeWave>
FriendlyFireSounds
Type: array<SoundNodeWave>
GotOurFlagSound
Type: SoundNodeWave
GotYourBackSounds
Type: array<SoundNodeWave>
HaveFlagSounds
Type: array<SoundNodeWave>
HaveOrbSounds
Type: array<SoundNodeWave>
IncomingSound
Type: SoundNodeWave
InPositionSounds
Type: array<SoundNodeWave>
LocationSpeechOffset
Type: int
Offset into actor specific location speech array
ManDownSounds
Type: array<SoundNodeWave>
MatureTauntSounds
Type: array<SoundNodeWave>
MidfieldSound
Type: SoundNodeWave
NeedOurFlagSounds
Type: array<SoundNodeWave>
OrbKillSounds
Type: array<SoundNodeWave>
SniperSounds
Type: array<SoundNodeWave>
TauntAnimSoundMap
Type: array<TauntAnimSound>
Mapping from taunt animations to sounds to play.
TauntSounds
Type: array<SoundNodeWave>
UnderAttackSounds
Type: array<SoundNodeWave>
WeaponTauntSounds
Type: SoundNodeWave
Array size: 20
Default values
Property | Value |
---|---|
AnnouncementDelay | 0.75 |
AnnouncementPriority | -1 |
bShowPortrait | True |
Structs
TauntAnimSound
The set of taunt sounds that we pick from when a specific taunt animation is played.
- name EmoteTag
- Matches the EmoteTag property of the EmoteInfo struct in FamilyInfo.
- array<int> TauntSoundIndex
- Indexes into the TauntSounds array.
Static functions
AddAnnouncement
Overrides: UTLocalMessage.AddAnnouncement
AllowVoiceMessage
AnnouncementSound
Overrides: UTLocalMessage.AnnouncementSound
ClientPlayTauntAnim
Used to play a voice taunt that matches a taunt animation.
ClientReceive
Overrides: LocalMessage.ClientReceive
EnemySound
GetAckMessageIndex
GetEncouragementMessageIndex
GetFlagKillMessageIndex
GetFriendlyFireMessageIndex
GetGotYourBackMessageIndex
GetManDownMessageIndex
GetMessageIndex
GetNeedOurFlagMessageIndex
GetOrbKillMessageIndex
GetString
Overrides: LocalMessage.GetString
GetTauntMessageIndex
InitCombatUpdate
InitSniperUpdate
InitStatusUpdate
KilledVehicleSound
NodeConstructedSound
SendEnemyFlagCarrierHereUpdate
SendEnemyStatusUpdate
SendInPositionMessage
SendKilledVehicleMessage
SendLocalizedMessage
SendLocationUpdate
SendNodeConstructedMessage
SendVoiceForTauntAnim
Used to play a voice taunt that matches a taunt animation.
SendVoiceMessage
SetHoldingFlagUpdate
ShouldBeRemoved
Overrides: UTLocalMessage.ShouldBeRemoved
Kill regular voice messages if doing banter, or if there are too many voice messages in front of them