I'm a doctor, not a mechanic
UE3:UTVoice_Bishop (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 02:44, 26 July 2008 by (Talk)
Object >> LocalMessage >> UTLocalMessage >> UTVoice >> UTVoice_Bishop |
Contents
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
AckSounds[0] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Acknowledged' | ||||||
AckSounds[1] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Affirmative' | ||||||
AckSounds[2] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_AsYouRequest' | ||||||
AckSounds[3] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_YesSir' | ||||||
AckSounds[4] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ThyWillBeDone' | ||||||
AckSounds[5] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImOnIt' | ||||||
AreaSecureSounds[0] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_AllClear' | ||||||
AreaSecureSounds[1] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_AreaSecure' | ||||||
EncouragementSounds[0] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_Yes' | ||||||
EncouragementSounds[1] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_SweetRapture' | ||||||
EncouragementSounds[2] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_Indeed' | ||||||
EncouragementSounds[3] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Nice' | ||||||
EnemyFlagCarrierHereSound | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrierHere' | ||||||
EnemyFlagCarrierHighSound | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrierGoingHigh' | ||||||
EnemyFlagCarrierLowSound | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrierGoingLow' | ||||||
EnemyFlagCarrierSound | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrier' | ||||||
EnemyOrbCarrierSound | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyOrbCarrier' | ||||||
FlagKillSounds[0] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ISmoteTheeFlagCarrier' | ||||||
FlagKillSounds[1] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrierDown' | ||||||
FriendlyFireSounds[0] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_YourTeam' | ||||||
FriendlyFireSounds[1] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_SameTeam' | ||||||
FriendlyFireSounds[2] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImOnYourTeam' | ||||||
FriendlyFireSounds[3] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImOnYourTeamIdiot' | ||||||
FriendlyFireSounds[4] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_FriendlyFire' | ||||||
GotOurFlagSound | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IveGotOurFlag' | ||||||
GotYourBackSounds[0] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IveGotYourBack' | ||||||
GotYourBackSounds[1] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_GotYourBack' | ||||||
GotYourBackSounds[2] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_CoveringYou' | ||||||
HaveFlagSounds[0] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IHaveTheFlag' | ||||||
HaveFlagSounds[1] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IveGotTheFlag' | ||||||
HaveOrbSounds[0] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IHaveTheOrb' | ||||||
HaveOrbSounds[1] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IveGotTheOrb' | ||||||
IncomingSound | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Incoming' | ||||||
InPositionSounds[0] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_MovingIntoPosition' | ||||||
InPositionSounds[1] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_InPosition' | ||||||
ManDownSounds[0] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ToFallOnTheBattlefieldIsToRiseAbove' | ||||||
ManDownSounds[1] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ABriefMomentOfSilence' | ||||||
ManDownSounds[2] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_INeverAskedForThis' | ||||||
ManDownSounds[3] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ImHit' | ||||||
ManDownSounds[4] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ManDown' | ||||||
ManDownSounds[5] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Medic' | ||||||
MidfieldSound | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Midfield' | ||||||
NeedOurFlagSounds[0] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_SomebodyGetOurFlagBack' | ||||||
OrbKillSounds[0] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyOrbCarrierDown' | ||||||
SniperSounds[0] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Sniper' | ||||||
SniperSounds[1] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_SuppressTheSniper' | ||||||
TauntAnimSoundMap[0] |
|
||||||
TauntAnimSoundMap[1] |
|
||||||
TauntAnimSoundMap[2] |
|
||||||
TauntAnimSoundMap[3] |
|
||||||
TauntAnimSoundMap[4] |
|
||||||
TauntAnimSoundMap[5] |
|
||||||
TauntSounds[0] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AbsolutionForTheSoulsOfTheWretched' | ||||||
TauntSounds[1] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AMartyrForMyCause' | ||||||
TauntSounds[2] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AndHeTakethAway' | ||||||
TauntSounds[3] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_YourDayOfJudgementIsAtHand' | ||||||
TauntSounds[4] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ASacrificeForTheCause' | ||||||
TauntSounds[5] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AtonementAndFireyWrath' | ||||||
TauntSounds[6] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_DepartAndEmbraceTheAfterlife' | ||||||
TauntSounds[7] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_HeGuidesMyHand' | ||||||
TauntSounds[8] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_DeathWarrantEnforced' | ||||||
TauntSounds[9] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_HisJusticeIsSwift' | ||||||
TauntSounds[10] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_IAmButAnInstrumentOfDeath' | ||||||
TauntSounds[11] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ItWasHisWill' | ||||||
TauntSounds[12] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_LoThatIWalkInTheValleyOfShadows' | ||||||
TauntSounds[13] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_MadeInHisImageDestroyedInHisName' | ||||||
TauntSounds[14] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_MeetYourMaker' | ||||||
TauntSounds[15] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_SmoteDownInTheNameOfVengeance' | ||||||
TauntSounds[16] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ThereIsNoMercyForYourKind' | ||||||
TauntSounds[17] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_VengeanceShallBeMine' | ||||||
UnderAttackSounds[0] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_UnderHeavyAttack' | ||||||
UnderAttackSounds[1] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImBeingOverrun' | ||||||
UnderAttackSounds[2] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImTakingHeavyFire' | ||||||
UnderAttackSounds[3] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_INeedBackup' | ||||||
UnderAttackSounds[4] | SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_INeedSomeBackup' | ||||||
WeaponTauntSounds[0] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_BioHazard' | ||||||
WeaponTauntSounds[1] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_GreenIsDefinitelyYourColor' | ||||||
WeaponTauntSounds[2] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_OneShotOneKill' | ||||||
WeaponTauntSounds[3] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ThisIsMyRifleThisIsMyGun' | ||||||
WeaponTauntSounds[4] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_Shocking' | ||||||
WeaponTauntSounds[5] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_OohThatWasMessy' | ||||||
WeaponTauntSounds[7] | SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AndTheAngelOfDeathSpreadHisWingsUponTheBlast' |