Mostly Harmless

UE3:UTVoice_Lauren (UT3)

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UT3 Object >> LocalMessage >> UTLocalMessage >> UTVoice >> UTVoice_Lauren

Contents

Package: 
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
AckSounds[0] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_Affirmative'
AckSounds[1] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_GotIt'
AckSounds[2] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_RogerThat'
AckSounds[3] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImOnIt'
AreaSecureSounds[0] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_AllClear'
AreaSecureSounds[1] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_AreaSecure'
EncouragementSounds[0] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Impressive'
EncouragementSounds[1] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_GoodJobKeepItUp'
EncouragementSounds[2] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_HellYeah'
EncouragementSounds[3] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OhSmack_alt'
EncouragementSounds[4] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OhYeah'
EnemyFlagCarrierHereSound SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyFlagCarrier'
EnemyFlagCarrierHighSound SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyFlagCarrierGoingHigh'
EnemyFlagCarrierLowSound SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyFlagCarrierGoingLow'
EnemyFlagCarrierSound SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyFlagCarrier'
EnemyOrbCarrierSound SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyOrbCarrier'
FlagKillSounds[0] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_NailedTheFlagCarrier'
FlagKillSounds[1] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyFlagCarrierDown'
FriendlyFireSounds[0] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_YourTeam'
FriendlyFireSounds[1] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_SameTeam'
FriendlyFireSounds[2] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImOnYourTeam'
FriendlyFireSounds[3] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImOnYourTeamIdiot'
GotOurFlagSound SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IveGotOurFlag'
GotYourBackSounds[0] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IveGotYourBack'
GotYourBackSounds[1] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_CoveringYou'
HaveFlagSounds[0] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IHaveTheFlag'
HaveFlagSounds[1] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IveGotTheFlag'
HaveOrbSounds[0] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IHaveTheOrb'
HaveOrbSounds[1] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IveGotTheOrb'
IncomingSound SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_Incoming'
InPositionSounds[0] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImInPosition'
InPositionSounds[1] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_InPosition'
LocationSpeechOffset 1
ManDownSounds[0] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ICantFeelMyLegs'
ManDownSounds[1] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ImDown'
ManDownSounds[2] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_IllRememberThat'
ManDownSounds[3] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ImHit'
ManDownSounds[4] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Medic'
MidfieldSound SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_Midfield'
NeedOurFlagSounds[0] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_SombodyGetOurFlagBack'
OrbKillSounds[0] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyOrbCarrierDown'
SniperSounds[0] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_Sniper'
TauntAnimSoundMap[0]
Member Value
EmoteTag 'TauntA'
TauntSoundIndex
  1. 2
  2. 6
  3. 9
  4. 16
  5. 22
TauntAnimSoundMap[1]
Member Value
EmoteTag 'TauntB'
TauntSoundIndex
  1. 1
  2. 14
  3. 19
TauntAnimSoundMap[2]
Member Value
EmoteTag 'TauntC'
TauntSoundIndex
  1. 4
  2. 12
  3. 13
  4. 23
TauntAnimSoundMap[3]
Member Value
EmoteTag 'TauntD'
TauntSoundIndex
  1. 3
  2. 8
  3. 17
TauntAnimSoundMap[4]
Member Value
EmoteTag 'TauntE'
TauntSoundIndex
  1. 7
  2. 10
  3. 11
  4. 18
TauntAnimSoundMap[5]
Member Value
EmoteTag 'TauntF'
TauntSoundIndex
  1. 0
  2. 5
  3. 15
  4. 21
TauntSounds[0] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_AndStayDown'
TauntSounds[1] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ANewLow'
TauntSounds[2] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_AreYouEvenTrying'
TauntSounds[3] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_AreYouKiddingMe'
TauntSounds[4] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_BottomFeeder'
TauntSounds[5] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_DuckFasterNextTime'
TauntSounds[6] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_HellYeah'
TauntSounds[7] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_HoldStillDamnit'
TauntSounds[8] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ImSorryDidIBreakYourConcentration'
TauntSounds[9] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_IronGuard_a'
TauntSounds[10] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_JustHoldStillAndIllMakeItQuick'
TauntSounds[11] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Next'
TauntSounds[12] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OhSmack'
TauntSounds[13] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OhSmack_alt'
TauntSounds[14] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OhYeah'
TauntSounds[15] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Sick'
TauntSounds[16] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_StillNotAsGoodAsMe'
TauntSounds[17] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_TargetEliminated'
TauntSounds[18] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_TryThatAgain'
TauntSounds[19] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_TryTurningTheSafetyOff'
TauntSounds[20] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_WhatAMess'
TauntSounds[21] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_YouBleedBetterThanYouShoot'
TauntSounds[22] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_YouCantHandleARealWoman'
TauntSounds[23] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_YouThinkYouhaveWhatItTakes'
UnderAttackSounds[0] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_UnderHeavyAttack'
UnderAttackSounds[1] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImBeingOverrun'
UnderAttackSounds[2] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImTakingHeavyFire'
UnderAttackSounds[3] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_INeedBackup'
UnderAttackSounds[4] SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_INeedSomeBackup'
WeaponTauntSounds[0] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Biohazard'
WeaponTauntSounds[1] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_GreenIsDefinitelyYourColor'
WeaponTauntSounds[2] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OneShotOneKill'
WeaponTauntSounds[4] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Shocking'
WeaponTauntSounds[5] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ThatWasMessy'
WeaponTauntSounds[6] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_FlakAttack'
WeaponTauntSounds[9] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_IThinkIveMadeMyPoint'
WeaponTauntSounds[10] SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_DeathWarrantEnforced'