Gah - a solution with more questions. – EntropicLqd

UE3:UTWalkerBody_Scavenger_Content (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> UTWalkerBody >> UTWalkerBody_Scavenger >> UTWalkerBody_Scavenger_Content
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

OrbConTemplate

Type: ParticleSystem

Array size: 2

The template for the leg orb connectors

Default value, index 0: ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink_Endpoint'

Default value, index 1: ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink_Endpoint_Blue'

Default values

Property Value
DrawScale 0.7
FootStepEffects[0]
Member Value
DecalDissolveParamName 'DissolveAmount'
DurationOfDecal 4.0
MaterialType 'Dirt'
ParticleTemplate ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_FootImpact_Default'
Sound SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Footstep_Cue'
FootStepEffects[1]
Member Value
DecalDissolveParamName 'DissolveAmount'
DurationOfDecal 4.0
MaterialType 'Snow'
ParticleTemplate ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_FootImpact_Default'
Sound SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Footstep_Cue'
FootStepEffects[2]
Member Value
DecalDissolveParamName 'DissolveAmount'
DurationOfDecal 4.0
MaterialType 'Water'
ParticleTemplate ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_FootImpact_Default'
Sound SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Footstep_Cue'
FootWaterEffect ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_DarkWalker_Water_Splash'
LegAttachBeamEndPointParamName 'ScavengerLegEnd'
LegAttachBeams[0] ParticleSystemComponent'LegAttachPSC_0'
LegAttachBeams[1] ParticleSystemComponent'LegAttachPSC_1'
LegAttachBeams[2] ParticleSystemComponent'LegAttachPSC_2'
OrbConnectionEffect[0] ParticleSystemComponent'AttachmentPSC_0'
OrbConnectionEffect[1] ParticleSystemComponent'AttachmentPSC_1'
OrbConnectionEffect[2] ParticleSystemComponent'AttachmentPSC_2'
RetractionBlendName 'Retracted'
ShieldRadius 75.0
SphereCenterName 'SphereCenter'
TopLegSocketName[0] 'Leg1Socket'
TopLegSocketName[1] 'Leg2Socket'
TopLegSocketName[2] 'Leg3Socket'

Subobjects

AttachmentPSC_0

Class: Engine.ParticleSystemComponent

Property Value
SecondsBeforeInactive 1.0
Template ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink_Endpoint'

AttachmentPSC_1

Class: Engine.ParticleSystemComponent

Property Value
SecondsBeforeInactive 1.0
Template ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink_Endpoint'

AttachmentPSC_2

Class: Engine.ParticleSystemComponent

Property Value
SecondsBeforeInactive 1.0
Template ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink_Endpoint'

LegAttachPSC_0

Class: Engine.ParticleSystemComponent

Property Value
SecondsBeforeInactive 1.0
Template ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink'

LegAttachPSC_1

Class: Engine.ParticleSystemComponent

Property Value
SecondsBeforeInactive 1.0
Template ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink'

LegAttachPSC_2

Class: Engine.ParticleSystemComponent

Property Value
SecondsBeforeInactive 1.0
Template ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink'

LegLightEnvironmentComp

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTWalkerBody_Scavenger.LegLightEnvironmentComp

No new values.

LegMeshComponent

Class: Engine.SkeletalMeshComponent

Inherits from: UTWalkerBody_Scavenger.LegMeshComponent

Property Value
AnimSets[0] AnimSet'VH_Scavenger.Anim.K_VH_Scavenger_Legs'
AnimTreeTemplate AnimTree'VH_Scavenger.Anim.AT_VH_Scavenger_Legs'
bForceDiscardRootMotion True
bUpdateJointsFromAnimation True
PhysicsAsset PhysicsAsset'VH_Scavenger.Mesh.SK_VH_Scavenger_Legs_Physics'
SkeletalMesh SkeletalMesh'VH_Scavenger.Mesh.SK_VH_Scavenger_Legs'

RB_FootHandle0

Class: UTGame.UTWalkerStepHandle

Inherits from: UTWalkerBody_Scavenger.RB_FootHandle0

No new values.

RB_FootHandle1

Class: UTGame.UTWalkerStepHandle

Inherits from: UTWalkerBody_Scavenger.RB_FootHandle1

No new values.

RB_FootHandle2

Class: UTGame.UTWalkerStepHandle

Inherits from: UTWalkerBody_Scavenger.RB_FootHandle2

No new values.

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: UTWalkerBody_Scavenger.PostBeginPlay


Other instance functions

TeamChanged

simulated function TeamChanged ()

Overrides: UTWalkerBody.TeamChanged

NOTE: this is actually what changes the colors on the PowerOrb on the legs of the Walker *