Gah - a solution with more questions. – EntropicLqd
Difference between revisions of "UE3:UTWarfareChildBarricade Ramp (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Auto-generated page) |
(Talk) |
||
Line 45: | Line 45: | ||
|- | |- | ||
| {{tl|Scale||PrimitiveComponent properties}} | | {{tl|Scale||PrimitiveComponent properties}} | ||
− | | 0. | + | | 0.75 |
|- | |- | ||
| StaticMesh | | StaticMesh | ||
| {{cl|StaticMesh}}'HU_Floor2.SM.Mesh.S_HU_Floor_SM_WalkwaySetA_256' | | {{cl|StaticMesh}}'HU_Floor2.SM.Mesh.S_HU_Floor_SM_WalkwaySetA_256' | ||
|} | |} |
Latest revision as of 07:40, 23 May 2008
Object >> Actor >> UTWarfareChildBarricade >> UTWarfareChildBarricade_Ramp |
Contents
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
CollisionComponent | StaticMeshComponent'Mesh0' |
Components[0] | StaticMeshComponent'Mesh0' |
Subobjects[edit]
Mesh0[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bForceDirectLightMap | True | ||||||
LightingChannels |
|
||||||
Scale | 0.75 | ||||||
StaticMesh | StaticMesh'HU_Floor2.SM.Mesh.S_HU_Floor_SM_WalkwaySetA_256' |