Gah - a solution with more questions. – EntropicLqd

Difference between revisions of "UE3:UTWarfareChildBarricade Ramp (UT3)"

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| {{tl|Scale||PrimitiveComponent properties}}
 
| {{tl|Scale||PrimitiveComponent properties}}
| 0.0
+
| 0.75
 
|-
 
|-
 
| StaticMesh
 
| StaticMesh
 
| {{cl|StaticMesh}}'HU_Floor2.SM.Mesh.S_HU_Floor_SM_WalkwaySetA_256'
 
| {{cl|StaticMesh}}'HU_Floor2.SM.Mesh.S_HU_Floor_SM_WalkwaySetA_256'
 
|}
 
|}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> UTWarfareChildBarricade >> UTWarfareChildBarricade_Ramp
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
CollisionComponent StaticMeshComponent'Mesh0'
Components[0] StaticMeshComponent'Mesh0'

Subobjects[edit]

Mesh0[edit]

Class: Engine.StaticMeshComponent

Property Value
bForceDirectLightMap True
LightingChannels
Member Value
BSP True
Static True
Scale 0.75
StaticMesh StaticMesh'HU_Floor2.SM.Mesh.S_HU_Floor_SM_WalkwaySetA_256'