Gah - a solution with more questions. – EntropicLqd
Difference between revisions of "UE3:UTWeap InstagibRifle (UT3)"
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! {{tl|TextureCoordinates||UIRoot structs|Member}} | ! {{tl|TextureCoordinates||UIRoot structs|Member}} | ||
! Value | ! Value | ||
− | |||
− | |||
− | |||
|- | |- | ||
| U | | U | ||
| 320.0 | | 320.0 | ||
+ | |- | ||
+ | | V | ||
+ | | 0.0 | ||
|} | |} | ||
|- | |- | ||
| {{tl|CurrentRating||UTWeapon internal variables}} | | {{tl|CurrentRating||UTWeapon internal variables}} | ||
| 1.0 | | 1.0 | ||
+ | |- | ||
+ | | {{tl|FireInterval||Weapon}}[0] | ||
+ | | 1.1 | ||
+ | |- | ||
+ | | {{tl|FireInterval||Weapon}}[1] | ||
+ | | 1.1 | ||
|- | |- | ||
| {{tl|FireOffset||Weapon}} | | {{tl|FireOffset||Weapon}} | ||
Line 81: | Line 87: | ||
! Value | ! Value | ||
|- | |- | ||
− | | | + | | X |
− | | | + | | 20.0 |
|- | |- | ||
− | | | + | | Y |
− | | | + | | 5.0 |
|- | |- | ||
− | | | + | | Z |
− | | | + | | 0.0 |
|} | |} | ||
+ | |- | ||
+ | | {{tl|GroupWeight||UTWeapon internal variables}} | ||
+ | | 0.5 | ||
|- | |- | ||
| {{tl|IconCoordinates||UTWeapon internal variables}} | | {{tl|IconCoordinates||UTWeapon internal variables}} | ||
Line 97: | Line 106: | ||
! Value | ! Value | ||
|- | |- | ||
− | | | + | | U |
− | | | + | | 722.0 |
|- | |- | ||
− | | | + | | UL |
− | | | + | | 166.0 |
|- | |- | ||
− | | | + | | V |
− | | | + | | 479.0 |
|- | |- | ||
− | | | + | | VL |
− | | | + | | 42.0 |
|} | |} | ||
|- | |- | ||
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|- | |- | ||
| {{tl|ItemName||Inventory}} | | {{tl|ItemName||Inventory}} | ||
− | | "Instagib | + | | "Instagib Rifle" |
|- | |- | ||
| {{tl|MuzzleFlashSocket||UTWeapon internal variables}} | | {{tl|MuzzleFlashSocket||UTWeapon internal variables}} | ||
Line 147: | Line 156: | ||
|- | |- | ||
| {{tl|PickupMessage||Inventory}} | | {{tl|PickupMessage||Inventory}} | ||
− | | "Instagib | + | | "Instagib ShockRifle" |
|- | |- | ||
| {{tl|PickupSound||Inventory}} | | {{tl|PickupSound||Inventory}} | ||
Line 158: | Line 167: | ||
! Value | ! Value | ||
|- | |- | ||
− | | | + | | X |
− | | | + | | 17.0 |
|- | |- | ||
− | | | + | | Y |
− | | | + | | 10.0 |
|- | |- | ||
− | | | + | | Z |
− | | | + | | -8.0 |
|} | |} | ||
|- | |- | ||
| {{tl|Priority||Weapon}} | | {{tl|Priority||Weapon}} | ||
− | | 4. | + | | 4.3 |
|- | |- | ||
| {{tl|ShotCost||UTWeapon internal variables}}[0] | | {{tl|ShotCost||UTWeapon internal variables}}[0] |
Revision as of 08:40, 23 May 2008
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
TeamMuzzleFlashes
Type: array<ParticleSystem>
Default value, index 0: ParticleSystem'WP_ShockRifle.Particles.P_Shockrifle_Instagib_MF_Red'
Default value, index 1: ParticleSystem'WP_ShockRifle.Particles.P_Shockrifle_Instagib_MF_Blue'
TeamSkins
Type: array<MaterialInterface>
Default value, index 0: Material'WP_ShockRifle.Materials.M_WP_ShockRifle_Instagib_Red'
Default value, index 1: Material'WP_ShockRifle.Materials.M_WP_ShockRifle_Instagib_Blue'
Default values
Subobjects
FirstPersonMesh
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTWeapon.FirstPersonMesh
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Animations | AnimNodeSequence'UTGame.Default__UTWeap_InstagibRifle:MeshSequenceA' | ||||||||
AnimSets[0] | AnimSet'WP_ShockRifle.Anim.K_WP_ShockRifle_1P_Base' | ||||||||
FOV | 60.0 | ||||||||
Rotation |
|
||||||||
SkeletalMesh | SkeletalMesh'WP_ShockRifle.Mesh.SK_WP_ShockRifle_1P' |
PickupMesh
Class: Engine.SkeletalMeshComponent
Inherits from: UTWeapon.PickupMesh
No new values.
Instance functions
AttachWeaponTo
Overrides: UTWeapon.AttachWeaponTo
(Description copied from UTWeapon.AttachWeaponTo)
Attach Weapon Mesh, Weapon MuzzleFlash and Muzzle Flash Dynamic Light to a SkeletalMesh
Parameters:
- who - is the pawn to attach to
GetAIRating
Overrides: Weapon.GetAIRating
AI interface
RangedAttackTime
Overrides: Weapon.RangedAttackTime
SetSkin
Overrides: UTWeapon.SetSkin
(Description copied from UTWeapon.SetSkin)
Material control
Parameters:
- NewMaterial - The new material to apply or none to clear it