UE3:UTWeap InstagibRifle (UT3): Difference between revisions
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! {{tl|TextureCoordinates||UIRoot structs|Member}} | ! {{tl|TextureCoordinates||UIRoot structs|Member}} | ||
! Value | ! Value | ||
|- | |- | ||
| U | | U | ||
| 320.0 | | 320.0 | ||
|- | |||
| V | |||
| 0.0 | |||
|} | |} | ||
|- | |- | ||
| {{tl|CurrentRating||UTWeapon internal variables}} | | {{tl|CurrentRating||UTWeapon internal variables}} | ||
| 1.0 | | 1.0 | ||
|- | |||
| {{tl|FireInterval||Weapon}}[0] | |||
| 1.1 | |||
|- | |||
| {{tl|FireInterval||Weapon}}[1] | |||
| 1.1 | |||
|- | |- | ||
| {{tl|FireOffset||Weapon}} | | {{tl|FireOffset||Weapon}} | ||
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! Value | ! Value | ||
|- | |- | ||
| | | X | ||
| | | 20.0 | ||
|- | |- | ||
| | | Y | ||
| | | 5.0 | ||
|- | |- | ||
| | | Z | ||
| | | 0.0 | ||
|} | |} | ||
|- | |||
| {{tl|GroupWeight||UTWeapon internal variables}} | |||
| 0.5 | |||
|- | |- | ||
| {{tl|IconCoordinates||UTWeapon internal variables}} | | {{tl|IconCoordinates||UTWeapon internal variables}} | ||
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! Value | ! Value | ||
|- | |- | ||
| | | U | ||
| | | 722.0 | ||
|- | |- | ||
| | | UL | ||
| | | 166.0 | ||
|- | |- | ||
| | | V | ||
| | | 479.0 | ||
|- | |- | ||
| | | VL | ||
| | | 42.0 | ||
|} | |} | ||
|- | |- | ||
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|- | |- | ||
| {{tl|ItemName||Inventory}} | | {{tl|ItemName||Inventory}} | ||
| "Instagib | | "Instagib Rifle" | ||
|- | |- | ||
| {{tl|MuzzleFlashSocket||UTWeapon internal variables}} | | {{tl|MuzzleFlashSocket||UTWeapon internal variables}} | ||
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|- | |- | ||
| {{tl|PickupMessage||Inventory}} | | {{tl|PickupMessage||Inventory}} | ||
| "Instagib | | "Instagib ShockRifle" | ||
|- | |- | ||
| {{tl|PickupSound||Inventory}} | | {{tl|PickupSound||Inventory}} | ||
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! Value | ! Value | ||
|- | |- | ||
| | | X | ||
| | | 17.0 | ||
|- | |- | ||
| | | Y | ||
| | | 10.0 | ||
|- | |- | ||
| | | Z | ||
| | | -8.0 | ||
|} | |} | ||
|- | |- | ||
| {{tl|Priority||Weapon}} | | {{tl|Priority||Weapon}} | ||
| 4. | | 4.3 | ||
|- | |- | ||
| {{tl|ShotCost||UTWeapon internal variables}}[0] | | {{tl|ShotCost||UTWeapon internal variables}}[0] |
Revision as of 07:40, 23 May 2008
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
TeamMuzzleFlashes
Type: array<ParticleSystem>
Default value, index 0: ParticleSystem'WP_ShockRifle.Particles.P_Shockrifle_Instagib_MF_Red'
Default value, index 1: ParticleSystem'WP_ShockRifle.Particles.P_Shockrifle_Instagib_MF_Blue'
TeamSkins
Type: array<MaterialInterface>
Default value, index 0: Material'WP_ShockRifle.Materials.M_WP_ShockRifle_Instagib_Red'
Default value, index 1: Material'WP_ShockRifle.Materials.M_WP_ShockRifle_Instagib_Blue'
Default values
Subobjects
FirstPersonMesh
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTWeapon.FirstPersonMesh
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Animations | AnimNodeSequence'UTGame.Default__UTWeap_InstagibRifle:MeshSequenceA' | ||||||||
AnimSets[0] | AnimSet'WP_ShockRifle.Anim.K_WP_ShockRifle_1P_Base' | ||||||||
FOV | 60.0 | ||||||||
Rotation |
| ||||||||
SkeletalMesh | SkeletalMesh'WP_ShockRifle.Mesh.SK_WP_ShockRifle_1P' |
PickupMesh
Class: Engine.SkeletalMeshComponent
Inherits from: UTWeapon.PickupMesh
No new values.
Instance functions
AttachWeaponTo
Overrides: UTWeapon.AttachWeaponTo
(Description copied from UTWeapon.AttachWeaponTo)
Attach Weapon Mesh, Weapon MuzzleFlash and Muzzle Flash Dynamic Light to a SkeletalMesh
Parameters:
- who - is the pawn to attach to
GetAIRating
Overrides: Weapon.GetAIRating
AI interface
RangedAttackTime
Overrides: Weapon.RangedAttackTime
SetSkin
Overrides: UTWeapon.SetSkin
(Description copied from UTWeapon.SetSkin)
Material control
Parameters:
- NewMaterial - The new material to apply or none to clear it