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Difference between revisions of "UE3:UTWeap InstagibRifle (UT3)"

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! {{tl|TextureCoordinates||UIRoot structs|Member}}
 
! {{tl|TextureCoordinates||UIRoot structs|Member}}
 
! Value
 
! Value
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| 000000,V
 
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|-
 
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| U
 
| U
 
| 320.0
 
| 320.0
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|-
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| 0.0
 
|}
 
|}
 
|-
 
|-
 
| {{tl|CurrentRating||UTWeapon internal variables}}
 
| {{tl|CurrentRating||UTWeapon internal variables}}
 
| 1.0
 
| 1.0
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|-
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| {{tl|FireInterval||Weapon}}[0]
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| 1.1
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|-
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| {{tl|FireOffset||Weapon}}
 
| {{tl|FireOffset||Weapon}}
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|}
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|-
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| {{tl|GroupWeight||UTWeapon internal variables}}
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| {{tl|IconCoordinates||UTWeapon internal variables}}
 
| {{tl|IconCoordinates||UTWeapon internal variables}}
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| {{tl|ItemName||Inventory}}
 
| {{tl|ItemName||Inventory}}
| "Instagib-Gewehr"
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| "Instagib Rifle"
 
|-
 
|-
 
| {{tl|MuzzleFlashSocket||UTWeapon internal variables}}
 
| {{tl|MuzzleFlashSocket||UTWeapon internal variables}}
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|-
 
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| {{tl|PickupMessage||Inventory}}
 
| {{tl|PickupMessage||Inventory}}
| "Instagib-Gewehr"
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| "Instagib ShockRifle"
 
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| {{tl|PickupSound||Inventory}}
 
| {{tl|PickupSound||Inventory}}
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| 10.0
 
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| X
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| Z
| 17.0
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| -8.0
 
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|-
 
|-
 
| {{tl|Priority||Weapon}}
 
| {{tl|Priority||Weapon}}
| 4.0
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| 4.3
 
|-
 
|-
 
| {{tl|ShotCost||UTWeapon internal variables}}[0]
 
| {{tl|ShotCost||UTWeapon internal variables}}[0]

Revision as of 08:40, 23 May 2008

UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTWeap_InstagibRifle
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

TeamMuzzleFlashes

Type: array<ParticleSystem>


Default value, index 0: ParticleSystem'WP_ShockRifle.Particles.P_Shockrifle_Instagib_MF_Red'

Default value, index 1: ParticleSystem'WP_ShockRifle.Particles.P_Shockrifle_Instagib_MF_Blue'

TeamSkins

Type: array<MaterialInterface>


Default value, index 0: Material'WP_ShockRifle.Materials.M_WP_ShockRifle_Instagib_Red'

Default value, index 1: Material'WP_ShockRifle.Materials.M_WP_ShockRifle_Instagib_Blue'

Default values

Property Value
AIRating 1.0
AttachmentClass Class'UTGame.UTAttachment_InstagibRifle'
bCanThrow False
bExportMenuData False
bInstantHit True
bSniping True
bTargetAdhesionEnabled True
bTargetFrictionEnabled True
CrossHairCoordinates
Member Value
U 320.0
V 0.0
CurrentRating 1.0
FireInterval[0] 1.1
FireInterval[1] 1.1
FireOffset
Member Value
X 20.0
Y 5.0
Z 0.0
GroupWeight 0.5
IconCoordinates
Member Value
U 722.0
UL 166.0
V 479.0
VL 42.0
IconHeight 48
IconWidth 22
IconX 400
IconY 129
InstantHitDamage[0] 1000.0
InstantHitDamage[1] 1000.0
InstantHitDamageTypes[0] Class'UTGame.UTDmgType_Instagib'
InstantHitDamageTypes[1] Class'UTGame.UTDmgType_Instagib'
InstantHitMomentum[0] 100000.0
InventoryGroup 12
ItemName "Instagib Rifle"
MuzzleFlashSocket 'MF'
PickupMessage "Instagib ShockRifle"
PickupSound SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_Shock_Cue'
PlayerViewOffset
Member Value
X 17.0
Y 10.0
Z -8.0
Priority 4.3
ShotCost[0] 0
ShotCost[1] 0
WeaponColor
Member Value
A 255
B 255
G 0
R 160
WeaponEquipSnd SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_RaiseCue'
WeaponFireAnim[0] 'WeaponFireInstiGib'
WeaponFireAnim[1] 'WeaponFireInstiGib'
WeaponFireSnd[0] SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_InstagibFireCue'
WeaponFireSnd[1] SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_InstagibFireCue'
WeaponPutDownSnd SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_LowerCue'

Subobjects

FirstPersonMesh

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTWeapon.FirstPersonMesh

Property Value
Animations AnimNodeSequence'UTGame.Default__UTWeap_InstagibRifle:MeshSequenceA'
AnimSets[0] AnimSet'WP_ShockRifle.Anim.K_WP_ShockRifle_1P_Base'
FOV 60.0
Rotation
Member Value
Pitch 0
Roll 0
Yaw -16384
SkeletalMesh SkeletalMesh'WP_ShockRifle.Mesh.SK_WP_ShockRifle_1P'

PickupMesh

Class: Engine.SkeletalMeshComponent

Inherits from: UTWeapon.PickupMesh

No new values.

Instance functions

AttachWeaponTo

simulated function AttachWeaponTo (SkeletalMeshComponent MeshCpnt, optional name SocketName)

Overrides: UTWeapon.AttachWeaponTo

(Description copied from UTWeapon.AttachWeaponTo)
Attach Weapon Mesh, Weapon MuzzleFlash and Muzzle Flash Dynamic Light to a SkeletalMesh

Parameters:

  • who - is the pawn to attach to

GetAIRating

function float GetAIRating ()

Overrides: Weapon.GetAIRating

AI interface

RangedAttackTime

function float RangedAttackTime ()

Overrides: Weapon.RangedAttackTime


SetSkin

simulated function SetSkin (Material NewMaterial)

Overrides: UTWeapon.SetSkin

(Description copied from UTWeapon.SetSkin)
Material control

Parameters:

  • NewMaterial - The new material to apply or none to clear it