UE3:UTWeap Redeemer Content (UT3): Difference between revisions
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|- | |- | ||
| {{tl|AIRating||Weapon}} | | {{tl|AIRating||Weapon}} | ||
| 1. | | 1.5 | ||
|- | |- | ||
| {{tl|AmmoCount||UTWeapon internal variables}} | | {{tl|AmmoCount||UTWeapon internal variables}} | ||
Line 58: | Line 58: | ||
|- | |- | ||
| {{tl|CurrentRating||UTWeapon internal variables}} | | {{tl|CurrentRating||UTWeapon internal variables}} | ||
| 1. | | 1.5 | ||
|- | |- | ||
| {{tl|EquipTime||Weapon}} | | {{tl|EquipTime||Weapon}} | ||
Line 64: | Line 64: | ||
|- | |- | ||
| {{tl|FireInterval||Weapon}}[0] | | {{tl|FireInterval||Weapon}}[0] | ||
| 0. | | 0.9 | ||
|- | |- | ||
| {{tl|FireInterval||Weapon}}[1] | | {{tl|FireInterval||Weapon}}[1] | ||
| 0. | | 0.95 | ||
|- | |- | ||
| {{tl|FireOffset||Weapon}} | | {{tl|FireOffset||Weapon}} | ||
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! Value | ! Value | ||
|- | |- | ||
| | | X | ||
| | | 15.0 | ||
|- | |- | ||
| | | Y | ||
| | | 5.0 | ||
|- | |- | ||
| | | Z | ||
| | | 0.0 | ||
|} | |} | ||
|- | |- | ||
| {{tl|FlickerParamName||UTWeap_Redeemer}} | | {{tl|FlickerParamName||UTWeap_Redeemer}} | ||
| 'Redeemer_Power' | | 'Redeemer_Power' | ||
|- | |||
| {{tl|GroupWeight||UTWeapon internal variables}} | |||
| 0.5 | |||
|- | |- | ||
| {{tl|IconCoordinates||UTWeapon internal variables}} | | {{tl|IconCoordinates||UTWeapon internal variables}} | ||
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! Value | ! Value | ||
|- | |- | ||
| | | U | ||
| | | 453.0 | ||
|- | |- | ||
| | | UL | ||
| | | 147.0 | ||
|- | |- | ||
| | | V | ||
| | | 384.0 | ||
|- | |- | ||
| | | VL | ||
| | | 82.0 | ||
|} | |} | ||
|- | |- | ||
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|- | |- | ||
| {{tl|MaxDesireability||Inventory}} | | {{tl|MaxDesireability||Inventory}} | ||
| 1. | | 1.5 | ||
|- | |- | ||
| {{tl|MuzzleFlashColor||UTWeapon internal variables}} | | {{tl|MuzzleFlashColor||UTWeapon internal variables}} | ||
Line 159: | Line 162: | ||
| {{tl|PickupSound||Inventory}} | | {{tl|PickupSound||Inventory}} | ||
| {{cl|SoundCue}}'A_Pickups.Weapons.Cue.A_Pickup_Weapons_Redeemer_Cue' | | {{cl|SoundCue}}'A_Pickups.Weapons.Cue.A_Pickup_Weapons_Redeemer_Cue' | ||
|- | |||
| {{tl|PivotTranslation||UTWeapon internal variables}} | |||
| | |||
{| class="list defaults" | |||
! {{tl|Vector||Object structs|Member}} | |||
! Value | |||
|- | |||
| X | |||
| 0.0 | |||
|- | |||
| Y | |||
| 0.0 | |||
|- | |||
| Z | |||
| 0.0 | |||
|} | |||
|- | |- | ||
| {{tl|PutDownTime||Weapon}} | | {{tl|PutDownTime||Weapon}} | ||
| 1. | | 1.6 | ||
|- | |- | ||
| {{tl|RedRedeemerClass||UTWeap_Redeemer}} | | {{tl|RedRedeemerClass||UTWeap_Redeemer}} |
Latest revision as of 07:40, 23 May 2008
Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTWeap_Redeemer >> UTWeap_Redeemer_Content |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIRating | 1.5 | ||||||||||
AmmoCount | 1 | ||||||||||
ArmsAnimSet | AnimSet'WP_Redeemer.Anims.K_WP_Redeemer_1P_Arms' | ||||||||||
AttachmentClass | Class'UTGameContent.UTAttachment_Redeemer' | ||||||||||
bDelayedSpawn | True | ||||||||||
bHasLocationSpeech | True | ||||||||||
bNeverForwardPendingFire | True | ||||||||||
bRecommendSplashDamage | True | ||||||||||
bSplashJump | True | ||||||||||
bSuperWeapon | True | ||||||||||
CrossHairCoordinates |
| ||||||||||
CurrentRating | 1.5 | ||||||||||
EquipTime | 2.0 | ||||||||||
FireInterval[0] | 0.9 | ||||||||||
FireInterval[1] | 0.95 | ||||||||||
FireOffset |
| ||||||||||
FlickerParamName | 'Redeemer_Power' | ||||||||||
GroupWeight | 0.5 | ||||||||||
IconCoordinates |
| ||||||||||
InventoryGroup | 10 | ||||||||||
LocationSpeech[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheRedeemer' | ||||||||||
LocationSpeech[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingForTheRedeemer' | ||||||||||
LocationSpeech[2] | SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingForTheRedeemer' | ||||||||||
LockerAmmoCount | 1 | ||||||||||
MaxDesireability | 1.5 | ||||||||||
MuzzleFlashColor |
| ||||||||||
MuzzleFlashPSCTemplate | ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_MF' | ||||||||||
NeedToPickUpAnnouncement |
| ||||||||||
PickupSound | SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_Redeemer_Cue' | ||||||||||
PivotTranslation |
| ||||||||||
PutDownTime | 1.6 | ||||||||||
RedRedeemerClass | Class'UTGameContent.UTProj_RedeemerRed' | ||||||||||
RespawnTime | 120.0 | ||||||||||
ShouldFireOnRelease[1] | 1 | ||||||||||
WarHeadClass | Class'UTGameContent.UTRemoteRedeemer_Content' | ||||||||||
WeaponColor |
| ||||||||||
WeaponEquipSnd | SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_Raise01Cue' | ||||||||||
WeaponFireSnd[0] | SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_FireCue' | ||||||||||
WeaponFireSnd[1] | SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_FireCue' | ||||||||||
WeaponFireTypes[0] | EWFT_Projectile | ||||||||||
WeaponFireTypes[1] | EWFT_Projectile | ||||||||||
WeaponProjectiles[0] | Class'UTGameContent.UTProj_Redeemer' | ||||||||||
WeaponProjectiles[1] | Class'UTGameContent.UTProj_Redeemer' | ||||||||||
WeaponPutDownSnd | SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_Lower01Cue' |
Subobjects[edit]
FirstPersonMesh[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTWeap_Redeemer.FirstPersonMesh
Property | Value |
---|---|
Animations | AnimNodeSequence'UTGameContent.Default__UTWeap_Redeemer_Content:MeshSequenceA' |
AnimSets[0] | AnimSet'WP_Redeemer.Anims.K_WP_Redeemer_1P_Base' |
FOV | 60.0 |
SkeletalMesh | SkeletalMesh'WP_Redeemer.Mesh.SK_WP_Redeemer_1P' |
PickupMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTWeap_Redeemer.PickupMesh
Property | Value |
---|---|
SkeletalMesh | SkeletalMesh'WP_Redeemer.Mesh.SK_WP_Redeemer_3P_Mid' |
Instance functions[edit]
PreloadTextures[edit]
simulated function PreloadTextures (bool bForcePreload)
Overrides: UTWeapon.PreloadTextures