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Difference between revisions of "UE3:UTWeap Redeemer Content (UT3)"

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|-
 
|-
 
| {{tl|AIRating||Weapon}}
 
| {{tl|AIRating||Weapon}}
| 1.0
+
| 1.5
 
|-
 
|-
 
| {{tl|AmmoCount||UTWeapon internal variables}}
 
| {{tl|AmmoCount||UTWeapon internal variables}}
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|-
 
|-
 
| {{tl|CurrentRating||UTWeapon internal variables}}
 
| {{tl|CurrentRating||UTWeapon internal variables}}
| 1.0
+
| 1.5
 
|-
 
|-
 
| {{tl|EquipTime||Weapon}}
 
| {{tl|EquipTime||Weapon}}
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|-
 
|-
 
| {{tl|FireInterval||Weapon}}[0]
 
| {{tl|FireInterval||Weapon}}[0]
| 0.0
+
| 0.9
 
|-
 
|-
 
| {{tl|FireInterval||Weapon}}[1]
 
| {{tl|FireInterval||Weapon}}[1]
| 0.0
+
| 0.95
 
|-
 
|-
 
| {{tl|FireOffset||Weapon}}
 
| {{tl|FireOffset||Weapon}}
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! {{tl|Vector||Object structs|Member}}
 
! {{tl|Vector||Object structs|Member}}
 
! Value
 
! Value
|-
 
| 000000,Y
 
|
 
|-
 
| 000000,Z
 
|
 
 
|-
 
|-
 
| X
 
| X
 
| 15.0
 
| 15.0
 +
|-
 +
| Y
 +
| 5.0
 +
|-
 +
| Z
 +
| 0.0
 
|}
 
|}
 
|-
 
|-
 
| {{tl|FlickerParamName||UTWeap_Redeemer}}
 
| {{tl|FlickerParamName||UTWeap_Redeemer}}
 
| 'Redeemer_Power'
 
| 'Redeemer_Power'
 +
|-
 +
| {{tl|GroupWeight||UTWeapon internal variables}}
 +
| 0.5
 
|-
 
|-
 
| {{tl|IconCoordinates||UTWeapon internal variables}}
 
| {{tl|IconCoordinates||UTWeapon internal variables}}
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! Value
 
! Value
 
|-
 
|-
| 000000,UL
+
| U
|  
+
| 453.0
 
|-
 
|-
| 000000,V
+
| UL
|  
+
| 147.0
 
|-
 
|-
| 000000,VL
+
| V
|  
+
| 384.0
 
|-
 
|-
| U
+
| VL
| 453.0
+
| 82.0
 
|}
 
|}
 
|-
 
|-
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|-
 
|-
 
| {{tl|MaxDesireability||Inventory}}
 
| {{tl|MaxDesireability||Inventory}}
| 1.0
+
| 1.5
 
|-
 
|-
 
| {{tl|MuzzleFlashColor||UTWeapon internal variables}}
 
| {{tl|MuzzleFlashColor||UTWeapon internal variables}}
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| {{tl|PickupSound||Inventory}}
 
| {{tl|PickupSound||Inventory}}
 
| {{cl|SoundCue}}'A_Pickups.Weapons.Cue.A_Pickup_Weapons_Redeemer_Cue'
 
| {{cl|SoundCue}}'A_Pickups.Weapons.Cue.A_Pickup_Weapons_Redeemer_Cue'
 +
|-
 +
| {{tl|PivotTranslation||UTWeapon internal variables}}
 +
|
 +
{| class="list defaults"
 +
! {{tl|Vector||Object structs|Member}}
 +
! Value
 +
|-
 +
| X
 +
| 0.0
 +
|-
 +
| Y
 +
| 0.0
 +
|-
 +
| Z
 +
| 0.0
 +
|}
 
|-
 
|-
 
| {{tl|PutDownTime||Weapon}}
 
| {{tl|PutDownTime||Weapon}}
| 1.0
+
| 1.6
 
|-
 
|-
 
| {{tl|RedRedeemerClass||UTWeap_Redeemer}}
 
| {{tl|RedRedeemerClass||UTWeap_Redeemer}}

Latest revision as of 08:40, 23 May 2008

UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTWeap_Redeemer >> UTWeap_Redeemer_Content
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
AIRating 1.5
AmmoCount 1
ArmsAnimSet AnimSet'WP_Redeemer.Anims.K_WP_Redeemer_1P_Arms'
AttachmentClass Class'UTGameContent.UTAttachment_Redeemer'
bDelayedSpawn True
bHasLocationSpeech True
bNeverForwardPendingFire True
bRecommendSplashDamage True
bSplashJump True
bSuperWeapon True
CrossHairCoordinates
Member Value
U 320.0
CurrentRating 1.5
EquipTime 2.0
FireInterval[0] 0.9
FireInterval[1] 0.95
FireOffset
Member Value
X 15.0
Y 5.0
Z 0.0
FlickerParamName 'Redeemer_Power'
GroupWeight 0.5
IconCoordinates
Member Value
U 453.0
UL 147.0
V 384.0
VL 82.0
InventoryGroup 10
LocationSpeech[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheRedeemer'
LocationSpeech[1] SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingForTheRedeemer'
LocationSpeech[2] SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingForTheRedeemer'
LockerAmmoCount 1
MaxDesireability 1.5
MuzzleFlashColor
Member Value
A 255
B 64
G 64
R 200
MuzzleFlashPSCTemplate ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_MF'
NeedToPickUpAnnouncement
Member Value
AnnouncementSound SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_GrabTheRedeemer'
PickupSound SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_Redeemer_Cue'
PivotTranslation
Member Value
X 0.0
Y 0.0
Z 0.0
PutDownTime 1.6
RedRedeemerClass Class'UTGameContent.UTProj_RedeemerRed'
RespawnTime 120.0
ShouldFireOnRelease[1] 1
WarHeadClass Class'UTGameContent.UTRemoteRedeemer_Content'
WeaponColor
Member Value
A 255
B 0
G 0
R 255
WeaponEquipSnd SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_Raise01Cue'
WeaponFireSnd[0] SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_FireCue'
WeaponFireSnd[1] SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_FireCue'
WeaponFireTypes[0] EWFT_Projectile
WeaponFireTypes[1] EWFT_Projectile
WeaponProjectiles[0] Class'UTGameContent.UTProj_Redeemer'
WeaponProjectiles[1] Class'UTGameContent.UTProj_Redeemer'
WeaponPutDownSnd SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_Lower01Cue'

Subobjects[edit]

FirstPersonMesh[edit]

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTWeap_Redeemer.FirstPersonMesh

Property Value
Animations AnimNodeSequence'UTGameContent.Default__UTWeap_Redeemer_Content:MeshSequenceA'
AnimSets[0] AnimSet'WP_Redeemer.Anims.K_WP_Redeemer_1P_Base'
FOV 60.0
SkeletalMesh SkeletalMesh'WP_Redeemer.Mesh.SK_WP_Redeemer_1P'

PickupMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTWeap_Redeemer.PickupMesh

Property Value
SkeletalMesh SkeletalMesh'WP_Redeemer.Mesh.SK_WP_Redeemer_3P_Mid'

Instance functions[edit]

PreloadTextures[edit]

simulated function PreloadTextures (bool bForcePreload)

Overrides: UTWeapon.PreloadTextures