My program doesn't have bugs. It just develops random features.

Difference between revisions of "UE3:UTWeap Translocator Content (UT3)"

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Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTWeap_Translocator >> UTWeap_Translocator_Content
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
ArmFireAnim[1]
ArmsAnimSet AnimSet'WP_Translocator.Anims.K_WP_Translocator_1P_Arms'
AttachmentClass Class'UTGameContent.UTAttachment_Translocator'
Components[0] ParticleSystemComponent'DiskInEffect'
CrossHairCoordinates
Member Value
U 0.0
V 0.0
DiskEffect ParticleSystemComponent'DiskInEffect'
DisruptionDeath SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_DisruptedTeleport_Cue'
EmptyEquipAnim 'weaponequipempty'
EmptyIdleAnim 'weaponidleempty'
EmptyPutDownAnim 'weaponputdownempty'
FailedTranslocationDamageClass Class'UTGameContent.UTDmgType_FailedTranslocation'
FiringStatesArray[1] 'RecallFire'
IconCoordinates
Member Value
UL 122.0
V 461.0
VL 54.0
MuzzleFlashSocket 'MuzzleFlash'
SkinColors[0]
Member Value
A 1.0
B 0.1
G 0.5
R 3.4
SkinColors[1]
Member Value
A 1.0
B 3.4
G 0.5
R 0.2
TeamSkins[0] Material'WP_Translocator.Materials.M_WP_Translocator_1P'
TeamSkins[1] Material'WP_Translocator.Materials.M_WP_Translocator_1PBlue'
TransRecalledSound SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Recall_Cue'
WeaponEquipSnd SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Raise_Cue'
WeaponFireAnim[1]
WeaponFireSnd[0] SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Fire_Cue'
WeaponFireSnd[1] SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Teleport_Cue'
WeaponFireTypes[0] EWFT_Projectile
WeaponFireTypes[1] EWFT_Custom
WeaponProjectiles[0] Class'UTGameContent.UTProj_TransDisc_ContentRed'
WeaponProjectiles[1] Class'UTGameContent.UTProj_TransDisc_ContentBlue'
WeaponPutDownSnd SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Lower_Cue'

Subobjects[edit]

DiskInEffect[edit]

Class: Engine.ParticleSystemComponent

Property Value
DepthPriorityGroup SDPG_Foreground
SecondsBeforeInactive 1.0
Template ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_idle'

FirstPersonMesh[edit]

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTWeap_Translocator.FirstPersonMesh

Property Value
Animations AnimNodeSequence'UTGameContent.Default__UTWeap_Translocator_Content:MeshSequenceA'
AnimSets[0] AnimSet'WP_Translocator.Anims.K_WP_Translocator_1P_Base'
FOV 55.0
Materials[0] Material'WP_Translocator.Materials.M_Gun_Ark'
Materials[1] Material'WP_Translocator.Materials.M_WP_Translocator_1P'
SkeletalMesh SkeletalMesh'WP_Translocator.Mesh.SK_WP_Translocator_1P'

PickupMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTWeap_Translocator.PickupMesh

Property Value
SkeletalMesh SkeletalMesh'WP_Translocator.Mesh.SK_WP_Translocator_3P_Mid'

Instance functions[edit]

ReAddAmmo[edit]

simulated function ReAddAmmo ()

Overrides: UTWeap_Translocator.ReAddAmmo

Add ammo back in to the weapon

WeaponEmpty[edit]

simulated function WeaponEmpty ()

Overrides: UTWeap_Translocator.WeaponEmpty

Called when the weapon runs out of ammo during firing