My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:UTWeap Translocator Content (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
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Latest revision as of 07:40, 23 May 2008
Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTWeap_Translocator >> UTWeap_Translocator_Content |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ArmFireAnim[1] | |||||||||||
ArmsAnimSet | AnimSet'WP_Translocator.Anims.K_WP_Translocator_1P_Arms' | ||||||||||
AttachmentClass | Class'UTGameContent.UTAttachment_Translocator' | ||||||||||
Components[0] | ParticleSystemComponent'DiskInEffect' | ||||||||||
CrossHairCoordinates |
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DiskEffect | ParticleSystemComponent'DiskInEffect' | ||||||||||
DisruptionDeath | SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_DisruptedTeleport_Cue' | ||||||||||
EmptyEquipAnim | 'weaponequipempty' | ||||||||||
EmptyIdleAnim | 'weaponidleempty' | ||||||||||
EmptyPutDownAnim | 'weaponputdownempty' | ||||||||||
FailedTranslocationDamageClass | Class'UTGameContent.UTDmgType_FailedTranslocation' | ||||||||||
FiringStatesArray[1] | 'RecallFire' | ||||||||||
IconCoordinates |
|
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MuzzleFlashSocket | 'MuzzleFlash' | ||||||||||
SkinColors[0] |
|
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SkinColors[1] |
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TeamSkins[0] | Material'WP_Translocator.Materials.M_WP_Translocator_1P' | ||||||||||
TeamSkins[1] | Material'WP_Translocator.Materials.M_WP_Translocator_1PBlue' | ||||||||||
TransRecalledSound | SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Recall_Cue' | ||||||||||
WeaponEquipSnd | SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Raise_Cue' | ||||||||||
WeaponFireAnim[1] | |||||||||||
WeaponFireSnd[0] | SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Fire_Cue' | ||||||||||
WeaponFireSnd[1] | SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Teleport_Cue' | ||||||||||
WeaponFireTypes[0] | EWFT_Projectile | ||||||||||
WeaponFireTypes[1] | EWFT_Custom | ||||||||||
WeaponProjectiles[0] | Class'UTGameContent.UTProj_TransDisc_ContentRed' | ||||||||||
WeaponProjectiles[1] | Class'UTGameContent.UTProj_TransDisc_ContentBlue' | ||||||||||
WeaponPutDownSnd | SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Lower_Cue' |
Subobjects[edit]
DiskInEffect[edit]
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
DepthPriorityGroup | SDPG_Foreground |
SecondsBeforeInactive | 1.0 |
Template | ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_idle' |
FirstPersonMesh[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTWeap_Translocator.FirstPersonMesh
Property | Value |
---|---|
Animations | AnimNodeSequence'UTGameContent.Default__UTWeap_Translocator_Content:MeshSequenceA' |
AnimSets[0] | AnimSet'WP_Translocator.Anims.K_WP_Translocator_1P_Base' |
FOV | 55.0 |
Materials[0] | Material'WP_Translocator.Materials.M_Gun_Ark' |
Materials[1] | Material'WP_Translocator.Materials.M_WP_Translocator_1P' |
SkeletalMesh | SkeletalMesh'WP_Translocator.Mesh.SK_WP_Translocator_1P' |
PickupMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTWeap_Translocator.PickupMesh
Property | Value |
---|---|
SkeletalMesh | SkeletalMesh'WP_Translocator.Mesh.SK_WP_Translocator_3P_Mid' |
Instance functions[edit]
ReAddAmmo[edit]
simulated function ReAddAmmo ()
Overrides: UTWeap_Translocator.ReAddAmmo
Add ammo back in to the weapon
WeaponEmpty[edit]
simulated function WeaponEmpty ()
Overrides: UTWeap_Translocator.WeaponEmpty
Called when the weapon runs out of ammo during firing