I'm a doctor, not a mechanic
Difference between revisions of "UE3:UTWeaponKillRewardMessage (UT3)"
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<!-- enter variable description --> | <!-- enter variable description --> | ||
− | '''Default value, index 0:''' " | + | '''Default value, index 0:''' "Head Shot!" |
− | '''Default value, index 1:''' " | + | '''Default value, index 1:''' "Bullseye!" |
===Default values=== | ===Default values=== |
Latest revision as of 07:40, 23 May 2008
Object >> LocalMessage >> UTLocalMessage >> UTWeaponKillRewardMessage |
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
RewardSounds[edit]
Type: SoundNodeWave
Array size: 2
Default value, index 0: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_HeadShot'
Default value, index 1: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_BullsEye'
RewardString[edit]
Type: string
Array size: 2
Modifiers: localized
Default value, index 0: "Head Shot!"
Default value, index 1: "Bullseye!"
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AnnouncementPriority | 10 | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 2 | ||||||||||
MessageArea | 3 |
Static functions[edit]
AnnouncementSound[edit]
static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive[edit]
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString[edit]
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString