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Difference between revisions of "UE3:UTWeaponKillRewardMessage (UT3)"

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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value, index 0:''' "Kopfschuss!"
+
'''Default value, index 0:''' "Head Shot!"
  
'''Default value, index 1:''' "Volltreffer!"
+
'''Default value, index 1:''' "Bullseye!"
  
 
===Default values===
 
===Default values===

Latest revision as of 07:40, 23 May 2008

UT3 Object >> LocalMessage >> UTLocalMessage >> UTWeaponKillRewardMessage
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

RewardSounds[edit]

Type: SoundNodeWave

Array size: 2


Default value, index 0: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_HeadShot'

Default value, index 1: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_BullsEye'

RewardString[edit]

Type: string

Array size: 2

Modifiers: localized


Default value, index 0: "Head Shot!"

Default value, index 1: "Bullseye!"

Default values[edit]

Property Value
AnnouncementPriority 10
bIsUnique True
DrawColor
Member Value
A 255
B 128
G 255
R 255
FontSize 2
MessageArea 3

Static functions[edit]

AnnouncementSound[edit]

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString