Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTWeaponLockerPickupLight (UDK)

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Revision as of 06:04, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 9))

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UDK Object >> Actor >> Light >> UTWeaponLockerPickupLight
Package: 
UTGame
This class in other games:
UT3


Default values[edit]

Property Value
Components[1] PointLightComponent'PointLightComponent0'
DrawScale 0.25
LightComponent PointLightComponent'PointLightComponent0'

Subobjects[edit]

PointLightComponent0[edit]

Class: Engine.PointLightComponent

Property Value
Brightness 4.0
CastDynamicShadows False
LightAffectsClassification LAC_STATIC_AFFECTING
LightColor
Member Value
A 0
B 205
G 245
R 216
LightingChannels
Member Value
Dynamic False
Radius 192.0
UseDirectLightMap True

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: Light.Sprite

Property Value
ReplacementPrimitive None