I love the smell of UnrealEd crashing in the morning. – tarquin

Difference between revisions of "UE3:UTWeaponLocker Content (UT3)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Auto-generated page)
 
(Talk)
 
Line 85: Line 85:
 
! Value
 
! Value
 
|-
 
|-
| 000000,Y
+
| X
|  
+
| 0.0
 
|-
 
|-
| 000000,Z
+
| Y
|  
+
| 0.0
 
|-
 
|-
| X
+
| Z
| 0.0
+
| -50.0
 
|}
 
|}
 
|}
 
|}
Line 122: Line 122:
 
! Value
 
! Value
 
|-
 
|-
| 000000,Y
+
| X
|  
+
| 0.0
 
|-
 
|-
| 000000,Z
+
| Y
|  
+
| 0.0
 
|-
 
|-
| X
+
| Z
| 0.0
+
| -50.0
 
|}
 
|}
 
|}
 
|}
Line 155: Line 155:
 
! Value
 
! Value
 
|-
 
|-
| 000000,Y
+
| X
|  
+
| 0.0
 
|-
 
|-
| 000000,Z
+
| Y
|  
+
| 0.0
 
|-
 
|-
| X
+
| Z
| 0.0
+
| -50.0
 
|}
 
|}
 
|}
 
|}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTWeaponLocker >> UTWeaponLocker_Content
Package: 
UTGameContent
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
ActiveEffectTemplate ParticleSystem'GP_Onslaught.Effects.P_Ons_WeaponLocker_Core_Equipped'
AmbientEffect UTParticleSystemComponent'ParticleSystem0'
Components[4] UTParticleSystemComponent'ParticleSystem0'
Components[5] UTParticleSystemComponent'ParticleSystem1'
InactiveEffectTemplate ParticleSystem'GP_Onslaught.Effects.P_Ons_WeaponLocker_Core_Neutral'
ProximityEffect UTParticleSystemComponent'ParticleSystem1'
WeaponSpawnEffectTemplate ParticleSystem'GP_Onslaught.Effects.P_Ons_WeaponLocker_Weapon_Spawn'

Subobjects[edit]

BaseMeshComp[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTWeaponLocker.BaseMeshComp

Property Value
BlockNonZeroExtent False
CollideActors True
CullDistance 8000.0
RBChannel RBCC_Nothing
RBCollideWithChannels
Member Value
Default True
EffectPhysics True
GameplayPhysics True
StaticMesh StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Weapon_Locker'
Translation
Member Value
X 0.0
Y 0.0
Z -50.0

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTWeaponLocker.CollisionCylinder

No new values.

ParticleSystem0[edit]

Class: UTGame.UTParticleSystemComponent

Property Value
CachedCullDistance 8000.0
CullDistance 8000.0
Translation
Member Value
X 0.0
Y 0.0
Z -50.0

ParticleSystem1[edit]

Class: UTGame.UTParticleSystemComponent

Property Value
CachedCullDistance 1000.0
CullDistance 1000.0
Template ParticleSystem'GP_Onslaught.Effects.P_Ons_WeaponLocker_Core_Active'
Translation
Member Value
X 0.0
Y 0.0
Z -50.0

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTWeaponLocker.PathRenderer

No new values.

PickupLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTWeaponLocker.PickupLightEnvironment

No new values.