My program doesn't have bugs. It just develops random features.
UE3:UTWeaponLocker_Content (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTWeaponLocker >> UTWeaponLocker_Content |
- Package:
- UTGameContent
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value |
---|---|
ActiveEffectTemplate | ParticleSystem'GP_Onslaught.Effects.P_Ons_WeaponLocker_Core_Equipped' |
AmbientEffect | UTParticleSystemComponent'ParticleSystem0' |
Components[4] | UTParticleSystemComponent'ParticleSystem0' |
Components[5] | UTParticleSystemComponent'ParticleSystem1' |
InactiveEffectTemplate | ParticleSystem'GP_Onslaught.Effects.P_Ons_WeaponLocker_Core_Neutral' |
ProximityEffect | UTParticleSystemComponent'ParticleSystem1' |
WeaponSpawnEffectTemplate | ParticleSystem'GP_Onslaught.Effects.P_Ons_WeaponLocker_Weapon_Spawn' |
Subobjects
BaseMeshComp
Class: Engine.StaticMeshComponent
Inherits from: UTWeaponLocker.BaseMeshComp
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
BlockNonZeroExtent | False | ||||||||
CollideActors | True | ||||||||
CullDistance | 8000.0 | ||||||||
RBChannel | RBCC_Nothing | ||||||||
RBCollideWithChannels |
|
||||||||
StaticMesh | StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Weapon_Locker' | ||||||||
Translation |
|
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTWeaponLocker.CollisionCylinder
No new values.
ParticleSystem0
Class: UTGame.UTParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
CachedCullDistance | 8000.0 | ||||||||
CullDistance | 8000.0 | ||||||||
Translation |
|
ParticleSystem1
Class: UTGame.UTParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
CachedCullDistance | 1000.0 | ||||||||
CullDistance | 1000.0 | ||||||||
Template | ParticleSystem'GP_Onslaught.Effects.P_Ons_WeaponLocker_Core_Active' | ||||||||
Translation |
|
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: UTWeaponLocker.PathRenderer
No new values.
PickupLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTWeaponLocker.PickupLightEnvironment
No new values.