Mostly Harmless

Difference between revisions of "UE3:UTWeaponPickupLight (UDK)"

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Line 1: Line 1:
 
{{infobox class
 
{{infobox class
 
| package = UTGame
 
| package = UTGame
| parent1 = UTPickupLight
+
| parent1 = Light
| parent2 = Light
+
| parent2 = Actor
| parent3 = Actor
+
| parent3 = Object
| parent4 = Object
+
 
}}
 
}}
 
{{autogenerated}}
 
{{autogenerated}}
Line 16: Line 15:
 
| {{tl|Components||Actor internal variables}}[1]
 
| {{tl|Components||Actor internal variables}}[1]
 
| {{cl|PointLightComponent}}'{{tl|PointLightComponent0}}'
 
| {{cl|PointLightComponent}}'{{tl|PointLightComponent0}}'
 +
|-
 +
| {{tl|DrawScale||Actor}}
 +
| 0.25
 
|-
 
|-
 
| {{tl|LightComponent||Light}}
 
| {{tl|LightComponent||Light}}
Line 77: Line 79:
 
'''Class:''' {{cl|SpriteComponent|Engine}}
 
'''Class:''' {{cl|SpriteComponent|Engine}}
  
'''Inherits from:''' {{tl|Sprite|UTPickupLight}}
+
'''Inherits from:''' {{tl|Sprite|Light}}
  
 
{| class="list defaults"
 
{| class="list defaults"

Revision as of 05:24, 17 January 2010

UDK Object >> Actor >> Light >> UTWeaponPickupLight
Package: 
UTGame
This class in other games:
UT3


Default values

Property Value
Components[1] PointLightComponent'PointLightComponent0'
DrawScale 0.25
LightComponent PointLightComponent'PointLightComponent0'

Subobjects

PointLightComponent0

Class: Engine.PointLightComponent

Property Value
Brightness 4.0
CastDynamicShadows False
LightAffectsClassification LAC_STATIC_AFFECTING
LightColor
Member Value
A 0
B 200
G 244
R 251
LightingChannels
Member Value
Dynamic False
Radius 128.0
UseDirectLightMap True

Sprite

Class: Engine.SpriteComponent

Inherits from: Light.Sprite

Property Value
ReplacementPrimitive None