Mostly Harmless
Difference between revisions of "UE3:UTWeaponPickupLight (UDK)"
From Unreal Wiki, The Unreal Engine Documentation Site
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{{infobox class | {{infobox class | ||
| package = UTGame | | package = UTGame | ||
− | | parent1 = | + | | parent1 = Light |
− | | parent2 = | + | | parent2 = Actor |
− | | parent3 | + | | parent3 = Object |
− | + | ||
}} | }} | ||
{{autogenerated}} | {{autogenerated}} | ||
Line 16: | Line 15: | ||
| {{tl|Components||Actor internal variables}}[1] | | {{tl|Components||Actor internal variables}}[1] | ||
| {{cl|PointLightComponent}}'{{tl|PointLightComponent0}}' | | {{cl|PointLightComponent}}'{{tl|PointLightComponent0}}' | ||
+ | |- | ||
+ | | {{tl|DrawScale||Actor}} | ||
+ | | 0.25 | ||
|- | |- | ||
| {{tl|LightComponent||Light}} | | {{tl|LightComponent||Light}} | ||
Line 77: | Line 79: | ||
'''Class:''' {{cl|SpriteComponent|Engine}} | '''Class:''' {{cl|SpriteComponent|Engine}} | ||
− | '''Inherits from:''' {{tl|Sprite| | + | '''Inherits from:''' {{tl|Sprite|Light}} |
{| class="list defaults" | {| class="list defaults" |
Revision as of 05:24, 17 January 2010
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Default values
Property | Value |
---|---|
Components[1] | PointLightComponent'PointLightComponent0' |
DrawScale | 0.25 |
LightComponent | PointLightComponent'PointLightComponent0' |
Subobjects
PointLightComponent0
Class: Engine.PointLightComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Brightness | 4.0 | ||||||||||
CastDynamicShadows | False | ||||||||||
LightAffectsClassification | LAC_STATIC_AFFECTING | ||||||||||
LightColor |
|
||||||||||
LightingChannels |
|
||||||||||
Radius | 128.0 | ||||||||||
UseDirectLightMap | True |
Sprite
Class: Engine.SpriteComponent
Inherits from: Light.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |