I don't need to test my programs. I have an error-correcting modem.

UE3:UTWeaponPickupLight (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> Actor >> Light >> UTPickupLight >> UTWeaponPickupLight
Package: 
UTGame
This class in other games:
UT3


Default values

Property Value
Components[1] PointLightComponent'PointLightComponent0'
LightComponent PointLightComponent'PointLightComponent0'

Subobjects

PointLightComponent0

Class: Engine.PointLightComponent

Property Value
Brightness 4.0
CastDynamicShadows False
LightAffectsClassification LAC_STATIC_AFFECTING
LightColor
Member Value
A 0
B 200
G 244
R 251
LightingChannels
Member Value
Dynamic False
Radius 128.0
UseDirectLightMap True

Sprite

Class: Engine.SpriteComponent

Inherits from: UTPickupLight.Sprite

Property Value
ReplacementPrimitive None