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UE3:VehicleMovementEffect (UDK)

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UDK Object >> Actor >> VehicleMovementEffect
Package: 
UTGame
This class in other games:
UT3

VehicleMovementEffect Is the visual effect that is spawned by someone on a vehicle

Properties

AirCurrentLevel

Type: float


AirEffect

Type: StaticMeshComponent

The static mesh that can be used as a speed effect

Default value: StaticMeshComponent'AerialMesh'

AirEffectScalar

Type: name

the param in the material(0) of the AirEffect to scale from 0-1

Default value: 'Wind_Opacity'

AirMaxDelta

Type: float


Default value: 0.05

MaxVelocityForAirEffect

Type: float

At this speed the air effect is at full level

Default value: 850000.0

MinVelocityForAirEffect

Type: float

slower than this will disable the effect

Default value: 15000.0

Default values

Property Value
CollisionType COLLIDE_CustomDefault
Components[0] StaticMeshComponent'AerialMesh'

Subobjects

AerialMesh

Class: Engine.StaticMeshComponent

Property Value
AbsoluteRotation True
bAcceptsLights False
BlockActors False
BlockRigidBody False
bOnlyOwnerSee True
bUseAsOccluder False
CachedMaxDrawDistance 7500.0
CastShadow False
CollideActors False
MaxDrawDistance 7500.0
ReplacementPrimitive None
Scale3D
Member Value
X 80.0
Y 60.0
Z 60.0
StaticMesh StaticMesh'Envy_Effects.Mesh.S_Air_Wind_Ball'
Translation
Member Value
X 0.0
Y 0.0
Z -100.0