Gah - a solution with more questions. – EntropicLqd

Difference between revisions of "UE3:WindDirectionalSourceComponent (UDK)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Talk)
 
m (1 revision: class descriptions for UDK January update (part 9))
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{UE3:WindDirectionalSourceComponent (UT3)}}
+
{{infobox class
 +
| package = Engine
 +
| parent1 = ActorComponent
 +
| parent2 = Component
 +
| parent3 = Object
 +
}}
 +
{{autogenerated}}
 +
<!-- enter class description -->
 +
 
 +
==Properties==
 +
===Property group 'WindDirectionalSourceComponent'===
 +
====Frequency====
 +
'''Type:''' [[float]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' interp
 +
 
 +
<!-- enter variable description -->
 +
 
 +
'''Default value:''' 1.0
 +
 
 +
====Phase====
 +
'''Type:''' [[float]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' interp
 +
 
 +
<!-- enter variable description -->
 +
 
 +
====Speed====
 +
'''Type:''' [[float]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' interp
 +
 
 +
<!-- enter variable description -->
 +
 
 +
'''Default value:''' 1.0
 +
 
 +
====Strength====
 +
'''Type:''' [[float]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' interp
 +
 
 +
<!-- enter variable description -->
 +
 
 +
'''Default value:''' 1.0
 +
 
 +
===Internal variables===
 +
====SceneProxy====
 +
'''Type:''' [[pointer]]''{FWindSourceSceneProxy}''
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' native, private, transient, noimport, const
 +
 
 +
<!-- enter variable description -->

Latest revision as of 06:04, 17 January 2010

UDK Object >> Component >> ActorComponent >> WindDirectionalSourceComponent
Package: 
Engine
Direct subclass:
WindPointSourceComponent
This class in other games:
UT3


Properties[edit]

Property group 'WindDirectionalSourceComponent'[edit]

Frequency[edit]

Type: float

Modifiers: interp


Default value: 1.0

Phase[edit]

Type: float

Modifiers: interp


Speed[edit]

Type: float

Modifiers: interp


Default value: 1.0

Strength[edit]

Type: float

Modifiers: interp


Default value: 1.0

Internal variables[edit]

SceneProxy[edit]

Type: pointer{FWindSourceSceneProxy}

Modifiers: native, private, transient, noimport, const