UE3:WindDirectionalSourceComponent (UDK): Difference between revisions

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{{UE3:WindDirectionalSourceComponent (UT3)}}
{{infobox class
| package = Engine
| parent1 = ActorComponent
| parent2 = Component
| parent3 = Object
}}
{{autogenerated}}
<!-- enter class description -->
 
==Properties==
===Property group 'WindDirectionalSourceComponent'===
====Frequency====
'''Type:''' [[float]]
 
'''[[Variables#Modifiers|Modifiers]]:''' interp
 
<!-- enter variable description -->
 
'''Default value:''' 1.0
 
====Phase====
'''Type:''' [[float]]
 
'''[[Variables#Modifiers|Modifiers]]:''' interp
 
<!-- enter variable description -->
 
====Speed====
'''Type:''' [[float]]
 
'''[[Variables#Modifiers|Modifiers]]:''' interp
 
<!-- enter variable description -->
 
'''Default value:''' 1.0
 
====Strength====
'''Type:''' [[float]]
 
'''[[Variables#Modifiers|Modifiers]]:''' interp
 
<!-- enter variable description -->
 
'''Default value:''' 1.0
 
===Internal variables===
====SceneProxy====
'''Type:''' [[pointer]]''{FWindSourceSceneProxy}''
 
'''[[Variables#Modifiers|Modifiers]]:''' native, private, transient, noimport, const
 
<!-- enter variable description -->

Revision as of 05:24, 17 January 2010

UDK Object >> Component >> ActorComponent >> WindDirectionalSourceComponent
Package:
Engine
Direct subclass:
WindPointSourceComponent
This class in other games:


Properties

Property group 'WindDirectionalSourceComponent'

Frequency

Type: float

Modifiers: interp


Default value: 1.0

Phase

Type: float

Modifiers: interp


Speed

Type: float

Modifiers: interp


Default value: 1.0

Strength

Type: float

Modifiers: interp


Default value: 1.0

Internal variables

SceneProxy

Type: pointer{FWindSourceSceneProxy}

Modifiers: native, private, transient, noimport, const