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Difference between revisions of "UE3:WindDirectionalSourceComponent (UDK)"
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− | {{ | + | {{infobox class |
+ | | package = Engine | ||
+ | | parent1 = ActorComponent | ||
+ | | parent2 = Component | ||
+ | | parent3 = Object | ||
+ | }} | ||
+ | {{autogenerated}} | ||
+ | <!-- enter class description --> | ||
+ | |||
+ | ==Properties== | ||
+ | ===Property group 'WindDirectionalSourceComponent'=== | ||
+ | ====Frequency==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' interp | ||
+ | |||
+ | <!-- enter variable description --> | ||
+ | |||
+ | '''Default value:''' 1.0 | ||
+ | |||
+ | ====Phase==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' interp | ||
+ | |||
+ | <!-- enter variable description --> | ||
+ | |||
+ | ====Speed==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' interp | ||
+ | |||
+ | <!-- enter variable description --> | ||
+ | |||
+ | '''Default value:''' 1.0 | ||
+ | |||
+ | ====Strength==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' interp | ||
+ | |||
+ | <!-- enter variable description --> | ||
+ | |||
+ | '''Default value:''' 1.0 | ||
+ | |||
+ | ===Internal variables=== | ||
+ | ====SceneProxy==== | ||
+ | '''Type:''' [[pointer]]''{FWindSourceSceneProxy}'' | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' native, private, transient, noimport, const | ||
+ | |||
+ | <!-- enter variable description --> |
Revision as of 05:24, 17 January 2010
Object >> Component >> ActorComponent >> WindDirectionalSourceComponent |
- Package:
- Engine
- Direct subclass:
- WindPointSourceComponent
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'WindDirectionalSourceComponent'
Frequency
Type: float
Modifiers: interp
Default value: 1.0
Phase
Type: float
Modifiers: interp
Speed
Type: float
Modifiers: interp
Default value: 1.0
Strength
Type: float
Modifiers: interp
Default value: 1.0
Internal variables
SceneProxy
Type: pointer{FWindSourceSceneProxy}
Modifiers: native, private, transient, noimport, const