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Difference between revisions of "UE3:WindDirectionalSourceComponent (UDK)"

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{{UE3:WindDirectionalSourceComponent (UT3)}}
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{{infobox class
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| package = Engine
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| parent1 = ActorComponent
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| parent2 = Component
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| parent3 = Object
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}}
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{{autogenerated}}
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<!-- enter class description -->
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==Properties==
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===Property group 'WindDirectionalSourceComponent'===
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====Frequency====
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'''Type:''' [[float]]
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'''[[Variables#Modifiers|Modifiers]]:''' interp
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<!-- enter variable description -->
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'''Default value:''' 1.0
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====Phase====
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'''Type:''' [[float]]
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'''[[Variables#Modifiers|Modifiers]]:''' interp
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 +
<!-- enter variable description -->
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====Speed====
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'''Type:''' [[float]]
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'''[[Variables#Modifiers|Modifiers]]:''' interp
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 +
<!-- enter variable description -->
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'''Default value:''' 1.0
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====Strength====
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'''Type:''' [[float]]
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'''[[Variables#Modifiers|Modifiers]]:''' interp
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<!-- enter variable description -->
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'''Default value:''' 1.0
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===Internal variables===
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====SceneProxy====
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'''Type:''' [[pointer]]''{FWindSourceSceneProxy}''
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'''[[Variables#Modifiers|Modifiers]]:''' native, private, transient, noimport, const
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<!-- enter variable description -->

Revision as of 05:24, 17 January 2010

UDK Object >> Component >> ActorComponent >> WindDirectionalSourceComponent
Package: 
Engine
Direct subclass:
WindPointSourceComponent
This class in other games:
UT3


Properties

Property group 'WindDirectionalSourceComponent'

Frequency

Type: float

Modifiers: interp


Default value: 1.0

Phase

Type: float

Modifiers: interp


Speed

Type: float

Modifiers: interp


Default value: 1.0

Strength

Type: float

Modifiers: interp


Default value: 1.0

Internal variables

SceneProxy

Type: pointer{FWindSourceSceneProxy}

Modifiers: native, private, transient, noimport, const