Always snap to grid

Difference between revisions of "UE3:WindPointSource (UDK)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Talk)
 
m (1 revision: class descriptions for UDK January update (part 9))
 
(No difference)

Latest revision as of 06:04, 17 January 2010

UDK Object >> Actor >> Info >> WindPointSource
Package: 
Engine


Properties[edit]

Property group 'WindPointSource'[edit]

Component[edit]

Type: WindPointSourceComponent

Modifiers: const, editconst


Default value: WindPointSourceComponent'WindPointSourceComponent0'

Default values[edit]

Property Value
CollisionType COLLIDE_CustomDefault
Components[1] DrawLightRadiusComponent'DrawSphereComponent0'
Components[2] WindPointSourceComponent'WindPointSourceComponent0'

Subobjects[edit]

DrawSphereComponent0[edit]

Class: Engine.DrawLightRadiusComponent

Property Value
ReplacementPrimitive None

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: Info.Sprite

Property Value
ReplacementPrimitive None

WindPointSourceComponent0[edit]

Class: Engine.WindPointSourceComponent

Property Value
PreviewRadiusComponent DrawLightRadiusComponent'Engine.Default__WindPointSource:DrawSphereComponent0'