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UE3:ZoneInfo (UT3)
- Package:
- Engine
- Direct subclass:
- WorldInfo
- This class in other games:
- RTNP, U1, UT, U2, UE2Runtime, UT2003, U2XMP, UT2004, UDK
ZoneInfos are obsolete in Unreal Engine 3, as zoning is no longer used. The properties defined here are only used by the WorldInfo class, which defines global properties of the entire level.
Properties[edit]
Property group 'ZoneInfo'[edit]
bSoftKillZ[edit]
Type: bool
Players falling below the KillZ height aren't killed immediately, but only when they land or fall below KillZ - SoftKill
.
KillZ[edit]
Type: float
Actors, especially Pawns, falling below this height are killed. More specificly, the engine calls the actor's FellOutOfWorld() event with this zone's KillZDamageType as parameter and the actor decides, how to handle this.
Default value: -262143.0
KillZDamageType[edit]
Type: class<KillZDamageType>
This is passed to an actor's FellOutOfWorld() event to allow different KillZ effects.
Default value: Class'Engine.KillZDamageType'
SoftKill[edit]
Type: float
Additional grace distance players are allowed to fall (or fly) below the KillZ height before actually getting killed.
Default value: 2500.0
Default values[edit]
Property | Value |
---|---|
bGameRelevant | True |
bNoDelete | True |
bStatic | True |
Subobjects[edit]
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: Info.Sprite
No new values.