I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE3:ZoneInfo (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> Info >> ZoneInfo
Direct subclass:
This class in other games:
RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK

ZoneInfos are obsolete in Unreal Engine 3, as zoning is no longer used. The properties defined here are only used by the WorldInfo class, which defines global properties of the entire level.


Property group 'ZoneInfo'[edit]


Type: bool

Players falling below the KillZ height aren't killed immediately, but only when they land or fall below KillZ - SoftKill.


Type: float

Actors, especially Pawns, falling below this height are killed. More specificly, the engine calls the actor's FellOutOfWorld() event with this zone's KillZDamageType as parameter and the actor decides, how to handle this.

Default value: -262143.0


Type: class<KillZDamageType>

This is passed to an actor's FellOutOfWorld() event to allow different KillZ effects.

Default value: Class'Engine.KillZDamageType'


Type: float

Additional grace distance players are allowed to fall (or fly) below the KillZ height before actually getting killed.

Default value: 2500.0

Default values[edit]

Property Value
bGameRelevant True
bNoDelete True
bStatic True



Class: Engine.SpriteComponent

Inherits from: Info.Sprite

No new values.